Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vertex Data Errors on Google Tiles #474

Open
PhiKuz opened this issue Mar 13, 2024 · 9 comments
Open

Vertex Data Errors on Google Tiles #474

PhiKuz opened this issue Mar 13, 2024 · 9 comments

Comments

@PhiKuz
Copy link

PhiKuz commented Mar 13, 2024

I am consistently getting tiles that look like they are sharing vertex positions with other tiles. Any idea why this is happening?

image

@vvoovv
Copy link
Owner

vvoovv commented Mar 13, 2024

Hi @PhiKuz,

If you can point me to those buildings on the map, I'll take a look.

@PhiKuz
Copy link
Author

PhiKuz commented Mar 13, 2024

43.646663793270335, -79.38966379403644
The pull was using the "separate buildings" lod
It's not just those buildings, unfortunately, as the "buildings with more details" lod produced this in the same area. These are only examples of the issue, but there are many more on different areas of the tiles.
image

@vvoovv
Copy link
Owner

vvoovv commented Mar 13, 2024

I managed to capture the problem tile from your first message. It can be downloaded here. Unzip it and import with Blender's built-in glTF importer. Press . (dot) on the Numpad to bring the imported tile into the view.

image

I suspect Blender's built-in glTF importer can't import some tiles correctly. I'll create an issue in the glTF repository.

@vvoovv
Copy link
Owner

vvoovv commented Mar 14, 2024

It can be downloaded here.

This tile was imported correctly into the online glTF viewer https://sandbox.babylonjs.com

image

@vvoovv
Copy link
Owner

vvoovv commented Mar 14, 2024

I created an issue in the glTF importer repository

@PhiKuz
Copy link
Author

PhiKuz commented Mar 14, 2024

I created an issue in the glTF importer repository

Great! Thanks. Since it is a gltf import error, does blosm cache the gltf files locally somewhere that I could access them? It would be nice to not have to download all the files again if they are all perfectly valid, and I would try to import them into UE5 since the upcoming version is supposed to support Draco.

@vvoovv
Copy link
Owner

vvoovv commented Mar 14, 2024

Caching of Google 3D Tiles is not allowed according to the section Pre-fetching, caching, or storage of content of the Map Tiles API Policies.

@vvoovv
Copy link
Owner

vvoovv commented Mar 26, 2024

The same problem on a pure terrain. glTF file.

After importing the glTF file into Blender:
image

After importing the glTF file into https://sandbox.babylonjs.com
image

@vvoovv
Copy link
Owner

vvoovv commented Mar 26, 2024

The same problem results in a hole on a pure terrain. glTF file.

After importing the glTF file into Blender:
image

After importing the glTF file into https://sandbox.babylonjs.com
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants