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This repository has been archived by the owner on Oct 9, 2021. It is now read-only.
I'm using several plugins and everything seems to be working (logs, API endpoints, etc.) but my dashboard and profile stopping updating with recent activity this morning at around 8AM.
The plugins I'm using:
Rider
VSCode
Terminal
Notepad++
custom Unity3D plugin (via invoking python CLI).
All plugins are set to debug, and the log is full of requests with a 202 response. Example:
Everything seemed to be great until around 8AM this morning. Since then, despite:
a full day of work across all the plugins
multiple system restarts
the logs being full of accepted requests
the API endpoints for recent activity showing all plugins and activity as I would expect
I'm still not seeing any updated data on my dashboard. Any help would be appreciated because I'm stumped! wakatime.logattached.
Activity cuts off this morning:
I think you can ignore the activity through the night - that was an over-eager callback in Unity3D that I corrected at 7AM. Then there was about an hour of legitimate activity, and then... vanished.
Thanks for taking a look!
The text was updated successfully, but these errors were encountered:
I'm not sure how, but tracking did pick up again in the evening:
None of the tracking events from during the day showed up, but if everything continues to work, I can close this issue. However if you want to investigate and need information I'd be happy to provide it.
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I'm using several plugins and everything seems to be working (logs, API endpoints, etc.) but my dashboard and profile stopping updating with recent activity this morning at around 8AM.
The plugins I'm using:
All plugins are set to debug, and the log is full of requests with a 202 response. Example:
Everything seemed to be great until around 8AM this morning. Since then, despite:
I'm still not seeing any updated data on my dashboard. Any help would be appreciated because I'm stumped! wakatime.logattached.
Activity cuts off this morning:
I think you can ignore the activity through the night - that was an over-eager callback in Unity3D that I corrected at 7AM. Then there was about an hour of legitimate activity, and then... vanished.
Thanks for taking a look!
The text was updated successfully, but these errors were encountered: