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main_page.dox
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/**
\mainpage
Welcome to OpenGL ES SDK for Android $(VERSION).
\section about About
The OpenGL® ES SDK for Android is a collection of resources to help you build OpenGL ES applications
for a platform with a Mali GPU and an ARM processor. You can use it for creating new applications,
training, and exploration of implementation possibilities.
You can use the Mali SDK to produce applications that will run on any devices that run Android™ on an ARM processor.
\section requirements Requirements
To build and run the OpenGL ES sample applications you will need:
- An ARM based device with a Mali series GPU running Android.
- <a href="https://developer.android.com/studio/index.html">Android Studio</a>.
- The latest Android NDK, which should be downloaded automatically by Android Studio when you build the samples
(alternatively, you can install it by following the instructions <a href="https://developer.android.com/studio/projects/add-native-code.html#download-ndk">here</a>).
\section gettingStarted Getting Started
- See the \ref gettingStartedGuide for information on how to get started.
- Have a look at some specific \ref tutorials.
- If you get stuck with tutorials, look at \ref gettingStartedGuideBuildingTheSamples to see the solutions.
- Get \ref support from ARM.
\section changeLog Change Log
Summary of changes between versions of the OpenGL ES SDK for Android.
\subsection v212 Changes in version 2.1.2
- Rewrote build system for Android Studio 2.2+ and CMake.
- Changed license to MIT.
\subsection v211 Changes in version 2.1.1
- Added foveated rendering.
\subsection v210 Changes in version 2.1.0
- Added \ref multiview.
- Added \ref oceanFFT.
- Added \ref tessellation.
- Added \ref proceduralGeometry.
- Added MultisampledFBO sample.
\subsection v200 Changes in version 2.0.0
- Added \ref computeParticles.
- Added \ref translucency.
- Added \ref occlusionCulling.
- Added \ref computeIntro.
\subsection v190 Changes in version 1.9.0
- Added \ref instancedTessellation.
\subsection v180 Changes in version 1.8.0
- Added Occlusion Query tutorial.
\subsection v170 Changes in version 1.7.0
- Added Min Max Blending tutorial.
- Added Integer Logic tutorial.
- Added ETC2 Texture tutorial.
- Added Boids tutorial.
- Added Shadow Mapping tutorial.
- Added Instancing tutorial.
- Added Projected Lights tutorial.
\subsection v160 Changes in version 1.6.0
- Added Asset loading tutorial.
- Added "Introduction to shaders" tutorial.
- Added Mipmapping and Compressed Textures tutorial.
- Removed EGLImage sample due to deprecation.
\subsection v150 Changes in version 1.5.0
- Added Bloom tutorial.
- Added Metaballs sample.
- Added Terrain sample.
- Added Skybox sample.
- Added ASTC Texture sample.
- Added Lighting, Normal Mapping, Asset Loading and VBO tutorials.
\subsection v140 Changes in version 1.4.0
- Added HighQualityTextJava sample.
- Added SimpleCube and TextureCube tutorials.
- Added EGLImage sample.
- Added ThreadSync sample.
\subsection v130 Changes in version 1.3.0
- Added new tutorials.
\subsection v100 Changes in version 1.0.0
- First release of the OpenGL ES SDK for Android.
\section contents Contents
Directory | Contents
------------- | -------------
docs | Documentation for the SDK including tutorials.
samples | Sample OpenGL ES applications.
*/