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assets.js
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import * as THREE from "three";
import {
GET_COLOR_PARAMETER_NAME,
GRASS_COLOR_ABOVE_DIRT,
GRASS_COLOR_ABOVE_GRASS,
GRASS_COLOR_NAME
} from "./constants.js";
const USE_LOCAL_ASSETS = false;
export const procgenAssetsBaseUrl = USE_LOCAL_ASSETS ?
'/procgen-assets/'
:
'https://webaverse.github.io/procgen-assets/';
// Directories Names
const TERRAIN_TEXTURES_DIRECTORY_NAME = 'terrain/textures/';
const TREE_MODELS_DIRECTORY_NAME = 'vegetation/jungle-trees/';
const FLOWER_MODELS_DIRECTORY_NAME = 'vegetation/flowers/';
const BUSH_MODELS_DIRECTORY_NAME = 'vegetation/bushes/';
const ROCK_MODELS_DIRECTORY_NAME = 'rocks/';
const ORE_MODELS_DIRECTORY_NAME = 'ores/';
const GRASS_MODELS_DIRECTORY_NAME = 'grass/';
// File Extensions
const MODEL_FILES_EXTENSION = "glb";
const TEXTURE_FILES_EXTENSION = "png";
// Model Files
const SHORT_TREE_NAME = "jungle_tree_2_variant_texta";
const MEDIUM_TREE_NAME = "jungle_tree_1_variant_texta";
const TALL_TREE_NAME = "jungle_tree_3_variant_texta";
const FLOWER_1_NAME = "flowers1";
const FLOWER_2_NAME = "flowers2";
const FLOWER_3_NAME = "flowers4";
const BUSH_NAME = 'bush_1_dream';
const BIG_ROCK_NAME = 'big_rock_v2';
const MED_ROCK_NAME = 'med_rock_v2';
const GRASS_NAME = 'grass_1_dream';
const ORE_NAME = 'green_biome_ore';
// Texture Files
const GRASS_MATERIAL_NAME = 'stylized_grass';
const DIRT_MATERIAL_NAME = 'dirt_ground';
const ROCK_MATERIAL_NAME = 'stylized_stone';
const STONE_MATERIAL_NAME = 'stylized_snow';
//
// Generating Paths
class AssetInfo {
constructor(name, dirName) {
this.name = name;
this.dirName = dirName;
}
}
class ModelInfo extends AssetInfo {
constructor(name, dirName) {
super(name, dirName);
}
getModelPath() {
return this.dirName + `${this.name}.${MODEL_FILES_EXTENSION}`;
}
}
class MaterialInfo extends AssetInfo {
constructor(name, dirName, scale, grassColor) {
super(name, dirName);
this.scale = scale;
this[GRASS_COLOR_NAME] = new THREE.Color(grassColor);
}
getDiffusePath() {
return (
this.dirName + `${this.name}/${this.name}_d.${TEXTURE_FILES_EXTENSION}`
);
}
getNormalPath() {
return (
this.dirName + `${this.name}/${this.name}_n.${TEXTURE_FILES_EXTENSION}`
);
}
}
export const MATERIALS_INFO = [
new MaterialInfo(
GRASS_MATERIAL_NAME,
TERRAIN_TEXTURES_DIRECTORY_NAME,
0.1,
GRASS_COLOR_ABOVE_GRASS,
),
new MaterialInfo(
DIRT_MATERIAL_NAME,
TERRAIN_TEXTURES_DIRECTORY_NAME,
0.1,
GRASS_COLOR_ABOVE_DIRT,
),
new MaterialInfo(
ROCK_MATERIAL_NAME,
TERRAIN_TEXTURES_DIRECTORY_NAME,
6,
GRASS_COLOR_ABOVE_DIRT,
),
new MaterialInfo(
STONE_MATERIAL_NAME,
TERRAIN_TEXTURES_DIRECTORY_NAME,
6,
GRASS_COLOR_ABOVE_DIRT,
),
];
export const TREES_INFO = [
new ModelInfo(SHORT_TREE_NAME, TREE_MODELS_DIRECTORY_NAME),
new ModelInfo(MEDIUM_TREE_NAME, TREE_MODELS_DIRECTORY_NAME),
new ModelInfo(TALL_TREE_NAME, TREE_MODELS_DIRECTORY_NAME),
];
export const FLOWERS_INFO = [
new ModelInfo(FLOWER_1_NAME, FLOWER_MODELS_DIRECTORY_NAME),
new ModelInfo(FLOWER_2_NAME, FLOWER_MODELS_DIRECTORY_NAME),
new ModelInfo(FLOWER_3_NAME, FLOWER_MODELS_DIRECTORY_NAME),
];
export const BUSHES_INFO = [
new ModelInfo(BUSH_NAME, BUSH_MODELS_DIRECTORY_NAME),
];
export const ROCKS_INFO = [
new ModelInfo(BIG_ROCK_NAME, ROCK_MODELS_DIRECTORY_NAME),
];
export const STONES_INFO = [
new ModelInfo(MED_ROCK_NAME, ROCK_MODELS_DIRECTORY_NAME),
];
export const GRASSES_INFO = [
new ModelInfo(GRASS_NAME, GRASS_MODELS_DIRECTORY_NAME),
];
export const ORES_INFO = [
new ModelInfo(ORE_NAME, ORE_MODELS_DIRECTORY_NAME),
];
export const glbUrlSpecs = {
trees: TREES_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
flowers: FLOWERS_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
bushes: BUSHES_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
rocks: ROCKS_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
stones: STONES_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
grasses: GRASSES_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
ores: ORES_INFO.map(t => t.getModelPath()).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
huds: [
"alert.svg",
"book.svg",
"bow.svg",
"bullets.svg",
"car.svg",
"castle.svg",
"cave.svg",
"cpu.svg",
"danger.svg",
"death.svg",
"dragon.svg",
"drop.svg",
"fire.svg",
"horse.svg",
"house.svg",
"lightning.svg",
"mountain.svg",
"nuclear.svg",
"ore.svg",
"pet.svg",
"pill.svg",
"pistol.svg",
"potion.svg",
"private.svg",
"question.svg",
"rifle.svg",
"rpg.svg",
"shake.svg",
"shield.svg",
"sniper.svg",
"sword-double.svg",
"truck.svg",
"unicorn.svg",
"water.svg",
].map(u => {
return `${procgenAssetsBaseUrl}icons/${u}`;
}),
};
// liquid
export const liquidTextureUrlSpecs = {
shaderTexturePath: {
foamTexture: [`${procgenAssetsBaseUrl}water/water-shader/textures/Waves10.png`, true],
tDistortion: [`${procgenAssetsBaseUrl}water/water-shader/textures/distortion.png`, true],
waterNormalTexture: [`${procgenAssetsBaseUrl}water/water-shader/textures/waterNormal.png`, true],
},
cubeMapPath: `${procgenAssetsBaseUrl}water/water-shader/textures/cubeMap/`,
};
export const terrainTextureUrlSpecs = {
simplexMap: `${procgenAssetsBaseUrl}noise/simplex-noise.png`,
terrainEnvMap: `${procgenAssetsBaseUrl}terrain/envmaps/env.exr`,
terrainDiffuseMaps: MATERIALS_INFO.map(m => {
return m.getDiffusePath();
}).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
terrainNormalMaps: MATERIALS_INFO.map(m => {
return m.getNormalPath();
}).map(u => {
return `${procgenAssetsBaseUrl}${u}`;
}),
};
const _generateMaterialColorShaderCode = colorName => {
const _generateColorCodes = () => {
let string = ``;
for (let i = 0; i < MATERIALS_INFO.length; i++) {
const materialInfo = MATERIALS_INFO[i];
string += /* glsl */ `
case ${i}:
return vec3(${materialInfo[colorName].r}, ${materialInfo[colorName].g}, ${materialInfo[colorName].b});
`;
}
return string;
};
const string = /* glsl */ `
switch(${GET_COLOR_PARAMETER_NAME}) {
${_generateColorCodes()}
default:
// default color is white
return vec3(1.0);
}
`;
return string;
};
export const GRASS_COLORS_SHADER_CODE = _generateMaterialColorShaderCode(GRASS_COLOR_NAME);