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biomes.js
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// ! Same order as C++
export const BIOMES = {
desert: {
trees: {
small: "vegetation/garden-trees/jungle_tree_2_variant.glb",
medium: "vegetation/garden-trees/jungle_tree_1_variant.glb",
large: "vegetation/garden-trees/jungle_tree_3_variant.glb",
},
rocks: {
small: "rocks/med_rock_v2.glb",
medium: "rocks/med_rock_v2.glb",
large: "rocks/big_rock_v2.glb",
},
},
forest: {
trees: {
small: "vegetation/garden-trees/jungle_tree_2_variant.glb",
medium: "vegetation/garden-trees/jungle_tree_1_variant.glb",
large: "vegetation/garden-trees/jungle_tree_3_variant.glb",
},
rocks: {
small: "rocks/med_rock_v2.glb",
medium: "rocks/med_rock_v2.glb",
large: "rocks/big_rock_v2.glb",
},
},
taiga: {
trees: {
small: "vegetation/garden-trees/jungle_tree_2_variant.glb",
medium: "vegetation/garden-trees/jungle_tree_1_variant.glb",
large: "vegetation/garden-trees/jungle_tree_3_variant.glb",
},
rocks: {
small: "rocks/med_rock_v2.glb",
medium: "rocks/med_rock_v2.glb",
large: "rocks/big_rock_v2.glb",
},
},
};
// class LevelContainer {
// constructor(name, obj, constructor) {
// this.name = name;
// this.types = [];
// for (const [key, value] of Object.entries(obj)) {
// const type = new constructor(key, value);
// this.types.push(type);
// }
// }
// };
class Path {
constructor(name, path) {
this.name = name;
this.path = path;
}
}
export const _createDataRecursively = (name, obj) => {
if(typeof obj === "string") {
// we've reached the end of the recursive loop
return new Path(name, obj);
}
const data = {name: name, types: []};
for (const [key, value] of Object.entries(obj)) {
const info = _createDataRecursively(key, value);
data.types.push(info);
}
return data;
};