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using UnityEngine;
using LLMUnity;
using UnityEngine.UI;
using System.Collections;
namespace LLMUnitySamples
{
public class AsyncStartup : MonoBehaviour
{
public LLM llm;
public InputField playerText;
public Text AIText;
public GameObject LoadingScreen;
public Text LoadingText;
void Start()
{
playerText.onSubmit.AddListener(onInputFieldSubmit);
StartCoroutine(Loading());
}
IEnumerator Loading()
{
LoadingText.text = "Starting server...";
LoadingScreen.gameObject.SetActive(true);
playerText.interactable = false;
// wait until server is up
while (!llm.serverStarted)
{
yield return null;
}
//warm-up the model
LoadingText.text = "Warming-up the model...";
_ = llm.Warmup(LoadingComplete);
}
void LoadingComplete()
{
playerText.interactable = true;
LoadingScreen.gameObject.SetActive(false);
playerText.Select();
}
void onInputFieldSubmit(string message)
{
playerText.interactable = false;
AIText.text = "...";
_ = llm.Chat(message, SetAIText, AIReplyComplete);
}
public void SetAIText(string text)
{
AIText.text = text;
}
public void AIReplyComplete()
{
playerText.interactable = true;
playerText.Select();
playerText.text = "";
}
public void CancelRequests()
{
llm.CancelRequests();
AIReplyComplete();
}
public void ExitGame()
{
Debug.Log("Exit button clicked");
Application.Quit();
}
}
}