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null_socket_server.cc
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/*
* Copyright 2016 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/null_socket_server.h"
#include "rtc_base/checks.h"
namespace rtc {
NullSocketServer::NullSocketServer() = default;
NullSocketServer::~NullSocketServer() {}
bool NullSocketServer::Wait(int cms, bool process_io) {
// Wait with the given timeout. Do not log a warning if we end up waiting for
// a long time; that just means no one has any work for us, which is perfectly
// legitimate.
event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever);
return true;
}
void NullSocketServer::WakeUp() {
event_.Set();
}
rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) {
RTC_NOTREACHED();
return nullptr;
}
rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */,
int /* type */) {
RTC_NOTREACHED();
return nullptr;
}
} // namespace rtc