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physical_socket_server.cc
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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/physical_socket_server.h"
#if defined(_MSC_VER) && _MSC_VER < 1300
#pragma warning(disable : 4786)
#endif
#ifdef MEMORY_SANITIZER
#include <sanitizer/msan_interface.h>
#endif
#if defined(WEBRTC_POSIX)
#include <fcntl.h>
#include <string.h>
#if defined(WEBRTC_USE_EPOLL)
// "poll" will be used to wait for the signal dispatcher.
#include <poll.h>
#endif
#include <signal.h>
#include <sys/ioctl.h>
#include <sys/select.h>
#include <sys/time.h>
#include <unistd.h>
#endif
#if defined(WEBRTC_WIN)
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#undef SetPort
#endif
#include <errno.h>
#include <algorithm>
#include <map>
#include "rtc_base/arraysize.h"
#include "rtc_base/byte_order.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "rtc_base/network_monitor.h"
#include "rtc_base/null_socket_server.h"
#include "rtc_base/time_utils.h"
#if defined(WEBRTC_WIN)
#define LAST_SYSTEM_ERROR (::GetLastError())
#elif defined(__native_client__) && __native_client__
#define LAST_SYSTEM_ERROR (0)
#elif defined(WEBRTC_POSIX)
#define LAST_SYSTEM_ERROR (errno)
#endif // WEBRTC_WIN
#if defined(WEBRTC_POSIX)
#include <netinet/tcp.h> // for TCP_NODELAY
#define IP_MTU 14 // Until this is integrated from linux/in.h to netinet/in.h
typedef void* SockOptArg;
#endif // WEBRTC_POSIX
#if defined(WEBRTC_POSIX) && !defined(WEBRTC_MAC) && !defined(__native_client__)
int64_t GetSocketRecvTimestamp(int socket) {
struct timeval tv_ioctl;
int ret = ioctl(socket, SIOCGSTAMP, &tv_ioctl);
if (ret != 0)
return -1;
int64_t timestamp =
rtc::kNumMicrosecsPerSec * static_cast<int64_t>(tv_ioctl.tv_sec) +
static_cast<int64_t>(tv_ioctl.tv_usec);
return timestamp;
}
#else
int64_t GetSocketRecvTimestamp(int socket) {
return -1;
}
#endif
#if defined(WEBRTC_WIN)
typedef char* SockOptArg;
#endif
#if defined(WEBRTC_USE_EPOLL)
// POLLRDHUP / EPOLLRDHUP are only defined starting with Linux 2.6.17.
#if !defined(POLLRDHUP)
#define POLLRDHUP 0x2000
#endif
#if !defined(EPOLLRDHUP)
#define EPOLLRDHUP 0x2000
#endif
#endif
namespace rtc {
std::unique_ptr<SocketServer> SocketServer::CreateDefault() {
#if defined(__native_client__)
return std::unique_ptr<SocketServer>(new rtc::NullSocketServer);
#else
return std::unique_ptr<SocketServer>(new rtc::PhysicalSocketServer);
#endif
}
PhysicalSocket::PhysicalSocket(PhysicalSocketServer* ss, SOCKET s)
: ss_(ss),
s_(s),
error_(0),
state_((s == INVALID_SOCKET) ? CS_CLOSED : CS_CONNECTED),
resolver_(nullptr) {
if (s_ != INVALID_SOCKET) {
SetEnabledEvents(DE_READ | DE_WRITE);
int type = SOCK_STREAM;
socklen_t len = sizeof(type);
const int res =
getsockopt(s_, SOL_SOCKET, SO_TYPE, (SockOptArg)&type, &len);
RTC_DCHECK_EQ(0, res);
udp_ = (SOCK_DGRAM == type);
}
}
PhysicalSocket::~PhysicalSocket() {
Close();
}
bool PhysicalSocket::Create(int family, int type) {
Close();
s_ = ::socket(family, type, 0);
udp_ = (SOCK_DGRAM == type);
UpdateLastError();
if (udp_) {
SetEnabledEvents(DE_READ | DE_WRITE);
}
return s_ != INVALID_SOCKET;
}
SocketAddress PhysicalSocket::GetLocalAddress() const {
sockaddr_storage addr_storage = {0};
socklen_t addrlen = sizeof(addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
int result = ::getsockname(s_, addr, &addrlen);
SocketAddress address;
if (result >= 0) {
SocketAddressFromSockAddrStorage(addr_storage, &address);
} else {
RTC_LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket="
<< s_;
}
return address;
}
SocketAddress PhysicalSocket::GetRemoteAddress() const {
sockaddr_storage addr_storage = {0};
socklen_t addrlen = sizeof(addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
int result = ::getpeername(s_, addr, &addrlen);
SocketAddress address;
if (result >= 0) {
SocketAddressFromSockAddrStorage(addr_storage, &address);
} else {
RTC_LOG(LS_WARNING)
<< "GetRemoteAddress: unable to get remote addr, socket=" << s_;
}
return address;
}
int PhysicalSocket::Bind(const SocketAddress& bind_addr) {
SocketAddress copied_bind_addr = bind_addr;
// If a network binder is available, use it to bind a socket to an interface
// instead of bind(), since this is more reliable on an OS with a weak host
// model.
if (ss_->network_binder() && !bind_addr.IsAnyIP()) {
NetworkBindingResult result =
ss_->network_binder()->BindSocketToNetwork(s_, bind_addr.ipaddr());
if (result == NetworkBindingResult::SUCCESS) {
// Since the network binder handled binding the socket to the desired
// network interface, we don't need to (and shouldn't) include an IP in
// the bind() call; bind() just needs to assign a port.
copied_bind_addr.SetIP(GetAnyIP(copied_bind_addr.ipaddr().family()));
} else if (result == NetworkBindingResult::NOT_IMPLEMENTED) {
RTC_LOG(LS_INFO) << "Can't bind socket to network because "
"network binding is not implemented for this OS.";
} else {
if (bind_addr.IsLoopbackIP()) {
// If we couldn't bind to a loopback IP (which should only happen in
// test scenarios), continue on. This may be expected behavior.
RTC_LOG(LS_VERBOSE) << "Binding socket to loopback address "
<< bind_addr.ipaddr().ToString()
<< " failed; result: " << static_cast<int>(result);
} else {
RTC_LOG(LS_WARNING) << "Binding socket to network address "
<< bind_addr.ipaddr().ToString()
<< " failed; result: " << static_cast<int>(result);
// If a network binding was attempted and failed, we should stop here
// and not try to use the socket. Otherwise, we may end up sending
// packets with an invalid source address.
// See: https://bugs.chromium.org/p/webrtc/issues/detail?id=7026
return -1;
}
}
}
sockaddr_storage addr_storage;
size_t len = copied_bind_addr.ToSockAddrStorage(&addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
int err = ::bind(s_, addr, static_cast<int>(len));
UpdateLastError();
#if !defined(NDEBUG)
if (0 == err) {
dbg_addr_ = "Bound @ ";
dbg_addr_.append(GetLocalAddress().ToString());
}
#endif
return err;
}
int PhysicalSocket::Connect(const SocketAddress& addr) {
// TODO(pthatcher): Implicit creation is required to reconnect...
// ...but should we make it more explicit?
if (state_ != CS_CLOSED) {
SetError(EALREADY);
return SOCKET_ERROR;
}
if (addr.IsUnresolvedIP()) {
RTC_LOG(LS_VERBOSE) << "Resolving addr in PhysicalSocket::Connect";
resolver_ = new AsyncResolver();
resolver_->SignalDone.connect(this, &PhysicalSocket::OnResolveResult);
resolver_->Start(addr);
state_ = CS_CONNECTING;
return 0;
}
return DoConnect(addr);
}
int PhysicalSocket::DoConnect(const SocketAddress& connect_addr) {
if ((s_ == INVALID_SOCKET) && !Create(connect_addr.family(), SOCK_STREAM)) {
return SOCKET_ERROR;
}
sockaddr_storage addr_storage;
size_t len = connect_addr.ToSockAddrStorage(&addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
int err = ::connect(s_, addr, static_cast<int>(len));
UpdateLastError();
uint8_t events = DE_READ | DE_WRITE;
if (err == 0) {
state_ = CS_CONNECTED;
} else if (IsBlockingError(GetError())) {
state_ = CS_CONNECTING;
events |= DE_CONNECT;
} else {
return SOCKET_ERROR;
}
EnableEvents(events);
return 0;
}
int PhysicalSocket::GetError() const {
CritScope cs(&crit_);
return error_;
}
void PhysicalSocket::SetError(int error) {
CritScope cs(&crit_);
error_ = error;
}
AsyncSocket::ConnState PhysicalSocket::GetState() const {
return state_;
}
int PhysicalSocket::GetOption(Option opt, int* value) {
int slevel;
int sopt;
if (TranslateOption(opt, &slevel, &sopt) == -1)
return -1;
socklen_t optlen = sizeof(*value);
int ret = ::getsockopt(s_, slevel, sopt, (SockOptArg)value, &optlen);
if (ret != -1 && opt == OPT_DONTFRAGMENT) {
#if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID)
*value = (*value != IP_PMTUDISC_DONT) ? 1 : 0;
#endif
}
return ret;
}
int PhysicalSocket::SetOption(Option opt, int value) {
int slevel;
int sopt;
if (TranslateOption(opt, &slevel, &sopt) == -1)
return -1;
if (opt == OPT_DONTFRAGMENT) {
#if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID)
value = (value) ? IP_PMTUDISC_DO : IP_PMTUDISC_DONT;
#endif
}
return ::setsockopt(s_, slevel, sopt, (SockOptArg)&value, sizeof(value));
}
int PhysicalSocket::Send(const void* pv, size_t cb) {
int sent = DoSend(
s_, reinterpret_cast<const char*>(pv), static_cast<int>(cb),
#if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID)
// Suppress SIGPIPE. Without this, attempting to send on a socket whose
// other end is closed will result in a SIGPIPE signal being raised to
// our process, which by default will terminate the process, which we
// don't want. By specifying this flag, we'll just get the error EPIPE
// instead and can handle the error gracefully.
MSG_NOSIGNAL
#else
0
#endif
);
UpdateLastError();
MaybeRemapSendError();
// We have seen minidumps where this may be false.
RTC_DCHECK(sent <= static_cast<int>(cb));
if ((sent > 0 && sent < static_cast<int>(cb)) ||
(sent < 0 && IsBlockingError(GetError()))) {
EnableEvents(DE_WRITE);
}
return sent;
}
int PhysicalSocket::SendTo(const void* buffer,
size_t length,
const SocketAddress& addr) {
sockaddr_storage saddr;
size_t len = addr.ToSockAddrStorage(&saddr);
int sent =
DoSendTo(s_, static_cast<const char*>(buffer), static_cast<int>(length),
#if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID)
// Suppress SIGPIPE. See above for explanation.
MSG_NOSIGNAL,
#else
0,
#endif
reinterpret_cast<sockaddr*>(&saddr), static_cast<int>(len));
UpdateLastError();
MaybeRemapSendError();
// We have seen minidumps where this may be false.
RTC_DCHECK(sent <= static_cast<int>(length));
if ((sent > 0 && sent < static_cast<int>(length)) ||
(sent < 0 && IsBlockingError(GetError()))) {
EnableEvents(DE_WRITE);
}
return sent;
}
int PhysicalSocket::Recv(void* buffer, size_t length, int64_t* timestamp) {
int received =
::recv(s_, static_cast<char*>(buffer), static_cast<int>(length), 0);
if ((received == 0) && (length != 0)) {
// Note: on graceful shutdown, recv can return 0. In this case, we
// pretend it is blocking, and then signal close, so that simplifying
// assumptions can be made about Recv.
RTC_LOG(LS_WARNING) << "EOF from socket; deferring close event";
// Must turn this back on so that the select() loop will notice the close
// event.
EnableEvents(DE_READ);
SetError(EWOULDBLOCK);
return SOCKET_ERROR;
}
if (timestamp) {
*timestamp = GetSocketRecvTimestamp(s_);
}
UpdateLastError();
int error = GetError();
bool success = (received >= 0) || IsBlockingError(error);
if (udp_ || success) {
EnableEvents(DE_READ);
}
if (!success) {
RTC_LOG_F(LS_VERBOSE) << "Error = " << error;
}
return received;
}
int PhysicalSocket::RecvFrom(void* buffer,
size_t length,
SocketAddress* out_addr,
int64_t* timestamp) {
sockaddr_storage addr_storage;
socklen_t addr_len = sizeof(addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
int received = ::recvfrom(s_, static_cast<char*>(buffer),
static_cast<int>(length), 0, addr, &addr_len);
if (timestamp) {
*timestamp = GetSocketRecvTimestamp(s_);
}
UpdateLastError();
if ((received >= 0) && (out_addr != nullptr))
SocketAddressFromSockAddrStorage(addr_storage, out_addr);
int error = GetError();
bool success = (received >= 0) || IsBlockingError(error);
if (udp_ || success) {
EnableEvents(DE_READ);
}
if (!success) {
RTC_LOG_F(LS_VERBOSE) << "Error = " << error;
}
return received;
}
int PhysicalSocket::Listen(int backlog) {
int err = ::listen(s_, backlog);
UpdateLastError();
if (err == 0) {
state_ = CS_CONNECTING;
EnableEvents(DE_ACCEPT);
#if !defined(NDEBUG)
dbg_addr_ = "Listening @ ";
dbg_addr_.append(GetLocalAddress().ToString());
#endif
}
return err;
}
AsyncSocket* PhysicalSocket::Accept(SocketAddress* out_addr) {
// Always re-subscribe DE_ACCEPT to make sure new incoming connections will
// trigger an event even if DoAccept returns an error here.
EnableEvents(DE_ACCEPT);
sockaddr_storage addr_storage;
socklen_t addr_len = sizeof(addr_storage);
sockaddr* addr = reinterpret_cast<sockaddr*>(&addr_storage);
SOCKET s = DoAccept(s_, addr, &addr_len);
UpdateLastError();
if (s == INVALID_SOCKET)
return nullptr;
if (out_addr != nullptr)
SocketAddressFromSockAddrStorage(addr_storage, out_addr);
return ss_->WrapSocket(s);
}
int PhysicalSocket::Close() {
if (s_ == INVALID_SOCKET)
return 0;
int err = ::closesocket(s_);
UpdateLastError();
s_ = INVALID_SOCKET;
state_ = CS_CLOSED;
SetEnabledEvents(0);
if (resolver_) {
resolver_->Destroy(false);
resolver_ = nullptr;
}
return err;
}
SOCKET PhysicalSocket::DoAccept(SOCKET socket,
sockaddr* addr,
socklen_t* addrlen) {
return ::accept(socket, addr, addrlen);
}
int PhysicalSocket::DoSend(SOCKET socket, const char* buf, int len, int flags) {
return ::send(socket, buf, len, flags);
}
int PhysicalSocket::DoSendTo(SOCKET socket,
const char* buf,
int len,
int flags,
const struct sockaddr* dest_addr,
socklen_t addrlen) {
return ::sendto(socket, buf, len, flags, dest_addr, addrlen);
}
void PhysicalSocket::OnResolveResult(AsyncResolverInterface* resolver) {
if (resolver != resolver_) {
return;
}
int error = resolver_->GetError();
if (error == 0) {
error = DoConnect(resolver_->address());
} else {
Close();
}
if (error) {
SetError(error);
SignalCloseEvent(this, error);
}
}
void PhysicalSocket::UpdateLastError() {
SetError(LAST_SYSTEM_ERROR);
}
void PhysicalSocket::MaybeRemapSendError() {
#if defined(WEBRTC_MAC)
// https://developer.apple.com/library/mac/documentation/Darwin/
// Reference/ManPages/man2/sendto.2.html
// ENOBUFS - The output queue for a network interface is full.
// This generally indicates that the interface has stopped sending,
// but may be caused by transient congestion.
if (GetError() == ENOBUFS) {
SetError(EWOULDBLOCK);
}
#endif
}
void PhysicalSocket::SetEnabledEvents(uint8_t events) {
enabled_events_ = events;
}
void PhysicalSocket::EnableEvents(uint8_t events) {
enabled_events_ |= events;
}
void PhysicalSocket::DisableEvents(uint8_t events) {
enabled_events_ &= ~events;
}
int PhysicalSocket::TranslateOption(Option opt, int* slevel, int* sopt) {
switch (opt) {
case OPT_DONTFRAGMENT:
#if defined(WEBRTC_WIN)
*slevel = IPPROTO_IP;
*sopt = IP_DONTFRAGMENT;
break;
#elif defined(WEBRTC_MAC) || defined(BSD) || defined(__native_client__)
RTC_LOG(LS_WARNING) << "Socket::OPT_DONTFRAGMENT not supported.";
return -1;
#elif defined(WEBRTC_POSIX)
*slevel = IPPROTO_IP;
*sopt = IP_MTU_DISCOVER;
break;
#endif
case OPT_RCVBUF:
*slevel = SOL_SOCKET;
*sopt = SO_RCVBUF;
break;
case OPT_SNDBUF:
*slevel = SOL_SOCKET;
*sopt = SO_SNDBUF;
break;
case OPT_NODELAY:
*slevel = IPPROTO_TCP;
*sopt = TCP_NODELAY;
break;
case OPT_DSCP:
RTC_LOG(LS_WARNING) << "Socket::OPT_DSCP not supported.";
return -1;
case OPT_RTP_SENDTIME_EXTN_ID:
return -1; // No logging is necessary as this not a OS socket option.
default:
RTC_NOTREACHED();
return -1;
}
return 0;
}
SocketDispatcher::SocketDispatcher(PhysicalSocketServer* ss)
#if defined(WEBRTC_WIN)
: PhysicalSocket(ss),
id_(0),
signal_close_(false)
#else
: PhysicalSocket(ss)
#endif
{
}
SocketDispatcher::SocketDispatcher(SOCKET s, PhysicalSocketServer* ss)
#if defined(WEBRTC_WIN)
: PhysicalSocket(ss, s),
id_(0),
signal_close_(false)
#else
: PhysicalSocket(ss, s)
#endif
{
}
SocketDispatcher::~SocketDispatcher() {
Close();
}
bool SocketDispatcher::Initialize() {
RTC_DCHECK(s_ != INVALID_SOCKET);
// Must be a non-blocking
#if defined(WEBRTC_WIN)
u_long argp = 1;
ioctlsocket(s_, FIONBIO, &argp);
#elif defined(WEBRTC_POSIX)
fcntl(s_, F_SETFL, fcntl(s_, F_GETFL, 0) | O_NONBLOCK);
#endif
#if defined(WEBRTC_IOS)
// iOS may kill sockets when the app is moved to the background
// (specifically, if the app doesn't use the "voip" UIBackgroundMode). When
// we attempt to write to such a socket, SIGPIPE will be raised, which by
// default will terminate the process, which we don't want. By specifying
// this socket option, SIGPIPE will be disabled for the socket.
int value = 1;
::setsockopt(s_, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value));
#endif
ss_->Add(this);
return true;
}
bool SocketDispatcher::Create(int type) {
return Create(AF_INET, type);
}
bool SocketDispatcher::Create(int family, int type) {
// Change the socket to be non-blocking.
if (!PhysicalSocket::Create(family, type))
return false;
if (!Initialize())
return false;
#if defined(WEBRTC_WIN)
do {
id_ = ++next_id_;
} while (id_ == 0);
#endif
return true;
}
#if defined(WEBRTC_WIN)
WSAEVENT SocketDispatcher::GetWSAEvent() {
return WSA_INVALID_EVENT;
}
SOCKET SocketDispatcher::GetSocket() {
return s_;
}
bool SocketDispatcher::CheckSignalClose() {
if (!signal_close_)
return false;
char ch;
if (recv(s_, &ch, 1, MSG_PEEK) > 0)
return false;
state_ = CS_CLOSED;
signal_close_ = false;
SignalCloseEvent(this, signal_err_);
return true;
}
int SocketDispatcher::next_id_ = 0;
#elif defined(WEBRTC_POSIX)
int SocketDispatcher::GetDescriptor() {
return s_;
}
bool SocketDispatcher::IsDescriptorClosed() {
if (udp_) {
// The MSG_PEEK trick doesn't work for UDP, since (at least in some
// circumstances) it requires reading an entire UDP packet, which would be
// bad for performance here. So, just check whether |s_| has been closed,
// which should be sufficient.
return s_ == INVALID_SOCKET;
}
// We don't have a reliable way of distinguishing end-of-stream
// from readability. So test on each readable call. Is this
// inefficient? Probably.
char ch;
ssize_t res = ::recv(s_, &ch, 1, MSG_PEEK);
if (res > 0) {
// Data available, so not closed.
return false;
} else if (res == 0) {
// EOF, so closed.
return true;
} else { // error
switch (errno) {
// Returned if we've already closed s_.
case EBADF:
// Returned during ungraceful peer shutdown.
case ECONNRESET:
return true;
// The normal blocking error; don't log anything.
case EWOULDBLOCK:
// Interrupted system call.
case EINTR:
return false;
default:
// Assume that all other errors are just blocking errors, meaning the
// connection is still good but we just can't read from it right now.
// This should only happen when connecting (and at most once), because
// in all other cases this function is only called if the file
// descriptor is already known to be in the readable state. However,
// it's not necessary a problem if we spuriously interpret a
// "connection lost"-type error as a blocking error, because typically
// the next recv() will get EOF, so we'll still eventually notice that
// the socket is closed.
RTC_LOG_ERR(LS_WARNING) << "Assuming benign blocking error";
return false;
}
}
}
#endif // WEBRTC_POSIX
uint32_t SocketDispatcher::GetRequestedEvents() {
return enabled_events();
}
void SocketDispatcher::OnPreEvent(uint32_t ff) {
if ((ff & DE_CONNECT) != 0)
state_ = CS_CONNECTED;
#if defined(WEBRTC_WIN)
// We set CS_CLOSED from CheckSignalClose.
#elif defined(WEBRTC_POSIX)
if ((ff & DE_CLOSE) != 0)
state_ = CS_CLOSED;
#endif
}
#if defined(WEBRTC_WIN)
void SocketDispatcher::OnEvent(uint32_t ff, int err) {
int cache_id = id_;
// Make sure we deliver connect/accept first. Otherwise, consumers may see
// something like a READ followed by a CONNECT, which would be odd.
if (((ff & DE_CONNECT) != 0) && (id_ == cache_id)) {
if (ff != DE_CONNECT)
RTC_LOG(LS_VERBOSE) << "Signalled with DE_CONNECT: " << ff;
DisableEvents(DE_CONNECT);
#if !defined(NDEBUG)
dbg_addr_ = "Connected @ ";
dbg_addr_.append(GetRemoteAddress().ToString());
#endif
SignalConnectEvent(this);
}
if (((ff & DE_ACCEPT) != 0) && (id_ == cache_id)) {
DisableEvents(DE_ACCEPT);
SignalReadEvent(this);
}
if ((ff & DE_READ) != 0) {
DisableEvents(DE_READ);
SignalReadEvent(this);
}
if (((ff & DE_WRITE) != 0) && (id_ == cache_id)) {
DisableEvents(DE_WRITE);
SignalWriteEvent(this);
}
if (((ff & DE_CLOSE) != 0) && (id_ == cache_id)) {
signal_close_ = true;
signal_err_ = err;
}
}
#elif defined(WEBRTC_POSIX)
void SocketDispatcher::OnEvent(uint32_t ff, int err) {
#if defined(WEBRTC_USE_EPOLL)
// Remember currently enabled events so we can combine multiple changes
// into one update call later.
// The signal handlers might re-enable events disabled here, so we can't
// keep a list of events to disable at the end of the method. This list
// would not be updated with the events enabled by the signal handlers.
StartBatchedEventUpdates();
#endif
// Make sure we deliver connect/accept first. Otherwise, consumers may see
// something like a READ followed by a CONNECT, which would be odd.
if ((ff & DE_CONNECT) != 0) {
DisableEvents(DE_CONNECT);
SignalConnectEvent(this);
}
if ((ff & DE_ACCEPT) != 0) {
DisableEvents(DE_ACCEPT);
SignalReadEvent(this);
}
if ((ff & DE_READ) != 0) {
DisableEvents(DE_READ);
SignalReadEvent(this);
}
if ((ff & DE_WRITE) != 0) {
DisableEvents(DE_WRITE);
SignalWriteEvent(this);
}
if ((ff & DE_CLOSE) != 0) {
// The socket is now dead to us, so stop checking it.
SetEnabledEvents(0);
SignalCloseEvent(this, err);
}
#if defined(WEBRTC_USE_EPOLL)
FinishBatchedEventUpdates();
#endif
}
#endif // WEBRTC_POSIX
#if defined(WEBRTC_USE_EPOLL)
static int GetEpollEvents(uint32_t ff) {
int events = 0;
if (ff & (DE_READ | DE_ACCEPT)) {
events |= EPOLLIN;
}
if (ff & (DE_WRITE | DE_CONNECT)) {
events |= EPOLLOUT;
}
return events;
}
void SocketDispatcher::StartBatchedEventUpdates() {
RTC_DCHECK_EQ(saved_enabled_events_, -1);
saved_enabled_events_ = enabled_events();
}
void SocketDispatcher::FinishBatchedEventUpdates() {
RTC_DCHECK_NE(saved_enabled_events_, -1);
uint8_t old_events = static_cast<uint8_t>(saved_enabled_events_);
saved_enabled_events_ = -1;
MaybeUpdateDispatcher(old_events);
}
void SocketDispatcher::MaybeUpdateDispatcher(uint8_t old_events) {
if (GetEpollEvents(enabled_events()) != GetEpollEvents(old_events) &&
saved_enabled_events_ == -1) {
ss_->Update(this);
}
}
void SocketDispatcher::SetEnabledEvents(uint8_t events) {
uint8_t old_events = enabled_events();
PhysicalSocket::SetEnabledEvents(events);
MaybeUpdateDispatcher(old_events);
}
void SocketDispatcher::EnableEvents(uint8_t events) {
uint8_t old_events = enabled_events();
PhysicalSocket::EnableEvents(events);
MaybeUpdateDispatcher(old_events);
}
void SocketDispatcher::DisableEvents(uint8_t events) {
uint8_t old_events = enabled_events();
PhysicalSocket::DisableEvents(events);
MaybeUpdateDispatcher(old_events);
}
#endif // WEBRTC_USE_EPOLL
int SocketDispatcher::Close() {
if (s_ == INVALID_SOCKET)
return 0;
#if defined(WEBRTC_WIN)
id_ = 0;
signal_close_ = false;
#endif
ss_->Remove(this);
return PhysicalSocket::Close();
}
#if defined(WEBRTC_POSIX)
class EventDispatcher : public Dispatcher {
public:
EventDispatcher(PhysicalSocketServer* ss) : ss_(ss), fSignaled_(false) {
if (pipe(afd_) < 0)
RTC_LOG(LERROR) << "pipe failed";
ss_->Add(this);
}
~EventDispatcher() override {
ss_->Remove(this);
close(afd_[0]);
close(afd_[1]);
}
virtual void Signal() {
CritScope cs(&crit_);
if (!fSignaled_) {
const uint8_t b[1] = {0};
const ssize_t res = write(afd_[1], b, sizeof(b));
RTC_DCHECK_EQ(1, res);
fSignaled_ = true;
}
}
uint32_t GetRequestedEvents() override { return DE_READ; }
void OnPreEvent(uint32_t ff) override {
// It is not possible to perfectly emulate an auto-resetting event with
// pipes. This simulates it by resetting before the event is handled.
CritScope cs(&crit_);
if (fSignaled_) {
uint8_t b[4]; // Allow for reading more than 1 byte, but expect 1.
const ssize_t res = read(afd_[0], b, sizeof(b));
RTC_DCHECK_EQ(1, res);
fSignaled_ = false;
}
}
void OnEvent(uint32_t ff, int err) override { RTC_NOTREACHED(); }
int GetDescriptor() override { return afd_[0]; }
bool IsDescriptorClosed() override { return false; }
private:
PhysicalSocketServer* ss_;
int afd_[2];
bool fSignaled_;
CriticalSection crit_;
};
// These two classes use the self-pipe trick to deliver POSIX signals to our
// select loop. This is the only safe, reliable, cross-platform way to do
// non-trivial things with a POSIX signal in an event-driven program (until
// proper pselect() implementations become ubiquitous).
class PosixSignalHandler {
public:
// POSIX only specifies 32 signals, but in principle the system might have
// more and the programmer might choose to use them, so we size our array
// for 128.
static const int kNumPosixSignals = 128;
// There is just a single global instance. (Signal handlers do not get any
// sort of user-defined void * parameter, so they can't access anything that
// isn't global.)
static PosixSignalHandler* Instance() {
static PosixSignalHandler* const instance = new PosixSignalHandler();
return instance;
}
// Returns true if the given signal number is set.
bool IsSignalSet(int signum) const {
RTC_DCHECK(signum < static_cast<int>(arraysize(received_signal_)));
if (signum < static_cast<int>(arraysize(received_signal_))) {
return received_signal_[signum];
} else {
return false;
}
}
// Clears the given signal number.
void ClearSignal(int signum) {
RTC_DCHECK(signum < static_cast<int>(arraysize(received_signal_)));
if (signum < static_cast<int>(arraysize(received_signal_))) {
received_signal_[signum] = false;
}
}
// Returns the file descriptor to monitor for signal events.
int GetDescriptor() const { return afd_[0]; }
// This is called directly from our real signal handler, so it must be
// signal-handler-safe. That means it cannot assume anything about the
// user-level state of the process, since the handler could be executed at any
// time on any thread.
void OnPosixSignalReceived(int signum) {
if (signum >= static_cast<int>(arraysize(received_signal_))) {
// We don't have space in our array for this.
return;
}
// Set a flag saying we've seen this signal.
received_signal_[signum] = true;
// Notify application code that we got a signal.
const uint8_t b[1] = {0};
if (-1 == write(afd_[1], b, sizeof(b))) {
// Nothing we can do here. If there's an error somehow then there's
// nothing we can safely do from a signal handler.
// No, we can't even safely log it.
// But, we still have to check the return value here. Otherwise,
// GCC 4.4.1 complains ignoring return value. Even (void) doesn't help.
return;
}
}
private:
PosixSignalHandler() {
if (pipe(afd_) < 0) {
RTC_LOG_ERR(LS_ERROR) << "pipe failed";
return;
}
if (fcntl(afd_[0], F_SETFL, O_NONBLOCK) < 0) {
RTC_LOG_ERR(LS_WARNING) << "fcntl #1 failed";
}
if (fcntl(afd_[1], F_SETFL, O_NONBLOCK) < 0) {
RTC_LOG_ERR(LS_WARNING) << "fcntl #2 failed";
}
memset(const_cast<void*>(static_cast<volatile void*>(received_signal_)), 0,
sizeof(received_signal_));
}