introduced with V10 Pf1e-System (not yet released) as a feat improved natural attack is available.
The feat increases damage dice for one type of natural weapon by 1 size category. See
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Improved%20Natural%20Attack
It would be nice if mighty morphin could take the feat into account when calculating damage dice of the corresponding natural attack.
I imagine this could be done by checking for the UUID of the feat (as name could be localized by other modules, and therefore changed) in the actor + a user defined boolean flag for the equipment base type of the natural weapon.

introduced with V10 Pf1e-System (not yet released) as a feat improved natural attack is available.
The feat increases damage dice for one type of natural weapon by 1 size category. See
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Improved%20Natural%20Attack
It would be nice if mighty morphin could take the feat into account when calculating damage dice of the corresponding natural attack.
I imagine this could be done by checking for the UUID of the feat (as name could be localized by other modules, and therefore changed) in the actor + a user defined boolean flag for the equipment base type of the natural weapon.