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Copy pathHaunted Showers.csproj.old
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Haunted Showers.csproj.old
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{40A15DD0-898F-4FD4-823B-071C99391476}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>Haunted Showers</RootNamespace>
<AssemblyName>Haunted Showers</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="assets\light_switch\LightSwitch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="scenes\bathroom_1\scripts\Shower.cs" />
<Compile Include="scenes\bathroom_2\Shower2.cs" />
<Compile Include="scenes\bathroom_3\scripts\Shower3.cs" />
<Compile Include="scenes\dev_maps_\Sebastian\Prototype\scripts\TestShower.cs" />
<Compile Include="scenes\Environment.cs" />
<Compile Include="scenes\melonhead\scripts\Melonhead.cs" />
<Compile Include="scenes\menus\boot\Splash.cs" />
<Compile Include="scenes\menus\ingame\LevelComplete.cs" />
<Compile Include="scenes\menus\ingame\PauseMenu.cs" />
<Compile Include="scenes\menus\loading\LoadingScreen.cs" />
<Compile Include="scenes\menus\main\MainMenu.cs" />
<Compile Include="scenes\objects\lamp\Lamp.cs" />
<Compile Include="scenes\objects\melon_mask\MelonMask.cs" />
<Compile Include="scenes\player\hud\HUDController.cs" />
<Compile Include="scenes\player\scripts\Body.cs" />
<Compile Include="scenes\player\scripts\HeadCamera.cs" />
<Compile Include="scenes\player\scripts\Player.cs" />
<Compile Include="scripts\EventHandler.cs" />
<Compile Include="scripts\events\Cleaning.cs" />
<Compile Include="scripts\events\CleaningArmLeft.cs" />
<Compile Include="scripts\events\CleaningArmRight.cs" />
<Compile Include="scripts\events\CleaningBodyPart.cs" />
<Compile Include="scripts\events\CleaningHead.cs" />
<Compile Include="scripts\events\CleaningLegs.cs" />
<Compile Include="scripts\events\CleaningTorso.cs" />
<Compile Include="scripts\events\DrainHandEvent.cs" />
<Compile Include="scripts\events\Event.cs" />
<Compile Include="scripts\events\GameEvent.cs" />
<Compile Include="scripts\events\HotWaterBurn.cs" />
<Compile Include="scripts\events\Idle.cs" />
<Compile Include="scripts\events\ShowerMounted.cs" />
<Compile Include="scripts\events\ShowerOn.cs" />
<Compile Include="scripts\events\SoundEvent.cs" />
<Compile Include="scripts\events\ToiletGhostEvent.cs" />
<Compile Include="scripts\gui\CustomButton.cs" />
<Compile Include="scripts\autoload\Game.cs" />
<Compile Include="scripts\events\RandomEvent.cs" />
<Compile Include="scripts\gui\TokenTextLabel.cs" />
<Compile Include="scripts\events\LightsOffEvent.cs" />
<Compile Include="scripts\Knob.cs" />
<Compile Include="scripts\utils\CustomAnimTreePlayer.cs" />
<Compile Include="scripts\utils\CustomSkeleton.cs" />
<Compile Include="scripts\BaseShower.cs" />
<Compile Include="scripts\Grabbable.cs" />
<Compile Include="scripts\utils\EventTimer.cs" />
<Compile Include="scripts\utils\LightGroup.cs" />
<Compile Include="scripts\utils\RandomTimer.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>