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<!DOCTYPE html>
<html>
<head>
<title>Facebook Login JavaScript Example</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<meta charset="UTF-8">
</head>
<body>
<script>
var id, friends, parties;
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
FB.api('/me', function(response) {
console.log(JSON.stringify(response));
window.id = response["id"];
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
FB.api('/me/friends', function (response) {
if (response && !response.error) {
window.friends = response;
}
});
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
document.getElementById('status').innerHTML = 'Please log ' +
'into Facebook.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : '960379903977296',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.1' // use version 2.1
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function submit() {
var location = document.getElementById("location").value;
var xmlhttp = new XMLHttpRequest();
var url = "http://bounce.grantadd.is/checkin.php";
var params = "location=" + location + "&userid=" + window.id;
xmlhttp.open("POST", url, true);
xmlhttp.setRequestHeader('Content-type', 'application/x-www-form-urlencoded');
xmlhttp.send(params);
/* $.ajax({
type: 'POST',
data: "location=" + document.getElementById("location").value
+ "&userid=" + id,
url: "http://bounce.grantadd.is/updatedb.php",
success: function(data) {
console.log(data);
alert('You checked in to ' +
document.getElementById("location").value);
},
error: function(){
console.log(data);
alert('There was an error adding the data');
}
});
return false; */
};
function retrieve() {
/* $.ajax({
type: "GET",
url: "http://bounce.grantadd.is/polldb.php",
data: {"userid": id },
dataType: "json",
processData: false
}).done(function(data) {
document.getElementById("location_display").value =
data["location"];
}).fail(function(jqXHR, textStatus) {
alert("Request failed: " + textStatus);
}); */
var xmlhttp = new XMLHttpRequest();
xmlhttp.open("GET", "http://bounce.grantadd.is/polldb.php" +
"?userid=" + window.id, true);
xmlhttp.send(null);
xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState==4) {
alert(xmlhttp.responseText)
}};
/* $.get("http://bounce.grantadd.is/polldb.php", {userid: id},
function(result) {
alert("You are at " + result.location);
}); */
}
function checkParties() {
var url = "http://bounce.grantadd.is/checkparties.php?userid=";
url += window.id + "&friendCount=" + window.friends.data.length;
FB.api('/me/friends', function (response) {
if (response && !response.error) {
window.friends = response;
}
});
for (var i = 0; i < window.friends.data.length; i++) {
url += "&fid"+i+"=" ;
url += window.friends.data[i].id;
}
var xmlhttp = new XMLHttpRequest();
xmlhttp.open("GET", url, false);
xmlhttp.send(null);
if (xmlhttp.status === 200) {
window.parties = eval(xmlhttp.response);
return window.parties.sort(function(a, b) {
return (a[1] + a[2]) < (b[1] + b[2]);
});
}
/* xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState==4) {
window.parties = new Array();
window.parties = eval(xmlhttp.response);
window.parties = window.parties.sort(function(a, b) {
return (a[1] + a[2]) < (b[1] + b[2]);
});
}}; */
alert(window.parties);
}
</script>
<!--
Below we include the Login Button social plugin. This button uses
the JavaScript SDK to present a graphical Login button that triggers
the FB.login() function when clicked.
-->
<fb:login-button scope="user_friends" onlogin="checkLoginState();">
</fb:login-button>
<div id="status">
</div>
<input id="location"></input><br>
<button id="submit" onclick="submit()">Check In</button><br>
<button id="where" onclick="retrieve()">Where am I?</button>
<script>
</script>
</body>
</html>