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Armor materials whitewashed in play mode #787

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psyqotic opened this issue Feb 3, 2025 · 1 comment
Open

Armor materials whitewashed in play mode #787

psyqotic opened this issue Feb 3, 2025 · 1 comment
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@psyqotic
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psyqotic commented Feb 3, 2025

The appearance of many armor pieces in play mode do not match the appearance in editor. I started looking into it and I'm not sure where the disconnect is happening. Here are three instances of the same piece of armor:

In play mode
Image

On the OmniRig
Image

Worldspace prefab
Image

@psyqotic psyqotic added bug Something isn't working Triage labels Feb 3, 2025
@westonleavitt
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this is sub surface scattering on UI materials. It looks appropriate in world but not UI.

Fix is to just add a bool to the CostumeLoader script that instances the materials for skinnedmeshrenderers and turns off their SSS transmission for thosed instance materials

@westonleavitt westonleavitt self-assigned this Feb 3, 2025
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