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Order of events needs changed so the geometry cutting happens after the road splines modify the terrain height
Vegetation spawning with road splines doesn't ignore terrain holes, so plants can spawn where a hole has been cut in the terrain
Vegetation can spawn under geometry like floors. Mckay suggested having the tool ignore any part of the terrain that's painted with the road texture, since anywhere we don't want vegetation spawning at all is already painted with that texture.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: