A godot addon that adds a new AnimateSymbol node that lets you use and play Adobe Animate Texture Atlases.
The current version of this project is unfinished and thus certain features of texture atlases aren't supported at this time.
This includes:
- Filters
- Blend Modes
- Certain loop modes may not work as intended
Generally 100% playback compatibility is not guaranteed but any reports of atlases that don't work and even help to get them working is very appreciated!