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TTTBoard.cpp
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TTTBoard.cpp
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//Struct to store the Tile data for my Tic Tac Toe Board
#include "TTTBoard.hpp"
// Initialization of Board class
Board::Board()
{
for (int row = 0; row < dim_of_board; row++)
{
for (int column = 0; column < dim_of_board; column++)
{
board[row][column].origin = Vector2{ (float)(size_of_tile * row), (float)(size_of_tile * column) };
board[row][column].dimensions = Vector2{ (float)size_of_tile, (float)size_of_tile };
board[row][column].status = ' ';
}
}
}
Board::~Board() {}
// Function for drawing the board
void Board::drawBoard()
{
for (int row = 0; row < dim_of_board; row++)
{
for (int column = 0; column < dim_of_board; column++)
{
DrawRectangle(board[row][column].origin.x + boardoffset.x, board[row][column].origin.y + boardoffset.y, board[row][column].dimensions.x, board[row][column].dimensions.y, board[row][column].color);
DrawRectangleLines(board[row][column].origin.x + boardoffset.x, board[row][column].origin.y + boardoffset.y, board[row][column].dimensions.x, board[row][column].dimensions.y, board[row][column].tile_border);
if (board[row][column].status == 'x')
board[row][column].sprite = LoadTexture("X.png");
if (board[row][column].status == 'o')
board[row][column].sprite = LoadTexture("O.png");
DrawTexture(board[row][column].sprite, board[row][column].origin.x + boardoffset.x, board[row][column].origin.y + boardoffset.y, WHITE);
}
}
};
//Function that returns the character (x or o) of the winner
//Only win conditions I implemented were: Horizontal, Vertical, and Diagonal 5-in-a-rows
char Board::ifWinFound()
{
unsigned int i, j = 0;
//Check for horizonal row win.
for (i = 0; i < dim_of_board; i++)
{
for (j = 1; j < dim_of_board; j++)
{
if (board[i][0].status != ' ' && board[i][0].status == board[i][j].status)
{
if (j == 4)
return board[i][0].status;
}
else
break;
}
}
//Check for vertical column win.
for (j = 0; j < dim_of_board; j++)
{
for (i = 1; i < dim_of_board; i++)
{
if (board[0][j].status != ' ' && board[0][j].status == board[i][j].status)
{
if (i == 4)
return board[0][j].status;
}
else
break;
}
}
//Check for diagonal win.
for (i = 1; i < dim_of_board; i++)
{
if (board[0][0].status != ' ' && board[0][0].status == board[i][i].status)
{
if (i == 4)
return board[0][0].status;
}
else
break;
}
for (i = 1; i < dim_of_board; i++)
{
if (board[4][0].status != ' ' && board[4][0].status == board[4 - i][i].status)
{
if (i == 4)
return board[4][0].status;
}
else
break;
}
return ' ';
}
//Function that returns a tuple of the x's and o's that are in a row.
//Couldn't get this working properly yet...
std::tuple<int, int> Board::ifInARow()
{
unsigned int i, j = 0;
std::tuple<int, int> InRow;
int xinrow = 0;
int oinrow = 0;
//Check for horizontal adjacency
for (i = 0; i < dim_of_board; i++)
{
int inarow = 0;
for (j = 0; j < dim_of_board; j++)
{
if (board[i][j].status != ' ' && board[i][j].status == board[i][j + 1].status)
{
inarow++;
if (board[i][j].status == 'x')
{
if (inarow == 1)
xinrow++;
if (inarow == 2)
xinrow += 2;
if (inarow == 3)
xinrow += 5;
}
if (board[i][j].status == 'o')
{
if (inarow == 1)
oinrow++;
if (inarow == 2)
oinrow += 2;
if (inarow == 3)
oinrow += 5;
}
}
}
}
//Check for vertical column win.
for (j = 0; j < dim_of_board; j++)
{
int inarow = 0;
for (i = 1; i < dim_of_board; i++)
{
if (board[i][j].status != ' ' && board[i][j].status == board[i + 1][j].status)
{
inarow++;
if (board[i][j].status == 'x')
{
if (inarow == 1)
xinrow++;
if (inarow == 2)
xinrow += 2;
if (inarow == 3)
xinrow += 5;
}
if (board[i][j].status == 'o')
{
if (inarow == 1)
oinrow++;
if (inarow == 2)
oinrow += 2;
if (inarow == 3)
oinrow += 5;
}
}
}
}
//Check for diagonal win.
//Starting at top left
int inarow = 0;
for (i = 0; i < dim_of_board; i++)
{
if (board[i][i].status != ' ' && board[i][i].status == board[i++][i++].status)
{
inarow++;
if (board[i][i].status == 'x')
{
if (inarow == 1)
xinrow++;
if (inarow == 2)
xinrow += 2;
if (inarow == 3)
xinrow += 5;
}
if (board[i][i].status == 'o')
{
if (inarow == 1)
oinrow++;
if (inarow == 2)
oinrow += 2;
if (inarow == 3)
oinrow += 5;
}
}
}
// Starting at bottom right
inarow = 0;
for (i = 0; i < dim_of_board; i++)
{
if (board[4 - i][i].status != ' ' && board[4 - i][i].status == board[4 - i + 1][i + 1].status)
{
inarow++;
if (board[i][i].status == 'x')
{
if (inarow == 1)
xinrow++;
if (inarow == 2)
xinrow += 2;
if (inarow == 3)
xinrow += 5;
}
if (board[i][i].status == 'o')
{
if (inarow == 1)
oinrow++;
if (inarow == 2)
oinrow += 2;
if (inarow == 3)
oinrow += 5;
}
}
}
InRow = std::make_tuple(xinrow, oinrow);
return InRow;
}
//Function that returns a bool if a draw has been reached.
bool Board::ifDrawFound()
{
for (int i = 0; i < dim_of_board; i++)
{
for (int j = 0; j < dim_of_board; j++)
{
if (board[i][j].status == ' ')
return false;
}
}
return true;
}