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Samples not building against latest Cinder master #21
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GL includes have been restructured. Before they fix it here, you can easily replace all gl includes with a single: #include "cinder/gl/gl.h" (assuming you're using master branch from github). |
Cool, thanks @num3ric that fixed the BasicApp & FaceApp examples however PointCloudApp is still looking for "MayaCamUI.h". Any idea where that might be? And yes I'm working off the master branch from github. |
Ah yes, that interface has changed too. You now need CameraPersp and a CameraUi. Ideally, you should rely on the W+K guys for that one cough. See this example for a basic use case example: https://github.com/cinder/Cinder/blob/81e55e7eb76c7c856633eaed4679aca5ab6531f4/samples/_opengl/VboMesh/src/VboMeshApp.cpp#L34 |
Ok good to know. I'll play around and see if I can get it working. Thanks! |
Hey Eric, I swapped out MayaCamUI for CameraUI and set it up as shown in the example you provided. All the examples now compile however they all run at around 1-6fps, particularly the PointCloud sample which chugs along at about 1.4fps. I'm running win10 via bootcamp on a brand new macbook pro. |
That's abnormally slow. The SDK samples run fine? Release Mode is usually significantly faster with VC++, have you tried it? |
Ahh yeah my bad I was running in debug mode. I'm now seeing 45-60fps in release mode. Thanks! |
Hello, i'm having this errors once i build the basicApp. I replace all gl to a single include. But still got the same problem. I hope somebody can guide me. Thanks in advance!
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braitsch's fork fixes the pointcloud sample. Shouldn't this be pulled back here? |
@jacount looks like you might need to use Cinder from github master rather than the current release version. |
I am getting run-time errors with the BasicApp and BodyApp samples with the current release version of Cinder (vs2013, win10, Cinder v0.9). The FaceApp works fine though. Both of them break in the draw function when they try to create a texture with the Channel16uRef data
The while loop in the function in Kinect2.cpp throws the unhandled exception error during iteration:
Both iter16 and iter8 give the "error reading characters of string" error
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Hello,
I'm having some trouble getting a few of the samples to build. These are the specific errors I'm getting for each. The BodyApp sample however builds fine.
I'll add that I'm just getting my feet wet in Cinder. Any suggestions would be much appreciated.
BasicApp
FaceApp
PointCloudApp
Cheers,
Stephen
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