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data.js
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'use strict';
Molpy.HardcodedData=function()
{
Molpy.Periods=[
[9,"The Debut/What? Period"],
[23,"The Dark Period"],
[44,"The Sandcastle Period"],
[74,"The Megan Period"],
[87,"The Happiness Period"],
[104,"The Male Period"],
[124,"The Rebuild Period"],
[136,"Age of the Slow Pixel"],
[145,"The Great Expansion"],
[167,"The Populated Period of Expansion"],
[178,"\"Wanna Swim?\" Period"],
[182,"Second Age of the Slow Pixel"],
[211,"Operation Connect Castle"],
[233,"Attack of the Trebuchet"],
[324,"Second Megan Period"],
[375,"The Architect Age"],
[420,"Recursion"],
[462,"The Poles"],
[478,"The Scaffolding"],
[493,"The Tasting"],
[543,"The Scaffolding continued"],
[582,"The Observation/Observed Platform"],
[666,"The Building of the Rooks"],
[725,"The Next Level"],
[798,"Third Megan Period"],
[802,"The Little French Girl Period"],
[826,"Fourth Megan Period"],
[840,"\"The Sea Can Do Whatever It Wants\" Period"],
[868,"The Additional Flags Period"],
[874,"Third Age of the Slow Pixel"],
[882,"The Bag Period"],
[971,"The Fading"],
[997,"The First Journey Period"],
[1001,"The Fake Loop"],
[1021,"Second Journey Period"],
[1077,"The River Period"],
[1121,"Third Journey Period"],
[1149,"Second River Period"],
[1228,"Fourth Journey Period"],
[1300,"The Hills Period"],
[1336,"Fifth Journey Period"],
[1359,"The Tree Period"],
[1376,"Cueball's Quest"],
[1403,"Sixth Journey Period"],
[1423,"Third River Period"],
[1502,"Seventh Journey Period"],
[1552,"\"Wow\" Baobab Period"],
[1578,"Vineyard Period"],
[1611,"Questioning the Quest at the Abandoned Habitation"],
[1661,"Megan's Quest"],
[1725,"Into the Mountains"],
[1765,"\"Snake!\""],
[1825,"The Tree Stumps"],
[1882,"Chirp"],
[1928,"The Tiny River Period"],
[1969,"The \"Wowterfall\" Period"],
[2014,"Eighth Journey Period"],
[2065,"The Epic of Pricklymolp"],
[2141,"The Fluttermolpy Discussion"],
[2178,"The Weird Tree Period"],
[2225,"The Abandoned Former Habitation on the Mountain Plateau"],
[2317,"The Attack"],
[2356,"Ninth Journey Period"],
[2388,"The Sunset Period"],
[2440,"Cueball's Watch"],
[2530,"Megan's Watch"],
[2567,"Cueball's Awakening"],
[2610,"The Observation at the Summit"],
[2615,"The Bucket Period"],
[2645,"Into Thin Air"],
[2693,"First Encounter"],
[2714,"Communication Period"],
[2737,"Pictogram Period"],
[2788,"Tenth Journey Period"],
[2801,"The Map Period"],
[2813,"The Flag Period"],
[2839,"The City Period"],
[2856,"The Castle Period"],
[2920,"The Understanding"],
[3015,"RUN."],
[3029,"Meeting The Forty"],
[3088,"The Raftcastle"],
[3094,"The End"],
]
Molpy.Eras=[
[124,"The Pre-expansion Era"],
[420,"The Castleiferous Era"],
[582,"The Industrial Era"],
[798,"The Developing Era"],
[971,"The Enlightenment Era"],
[1021,"The Shoreline Era"],
[1228,"The River Era"],
[1423,"The Hills and Forest Era"],
[1661,"The Discovery Era"],
[2356,"The Mountain Era"],
[1661,"The Night Era"],
[2615,"The Summit Era"],
[2813,"The Contact Era"],
[2920,"The Civilization Era"],
[3094,"The Rescue Era"]
]
Molpy.Eons=[
[971,"The Sandcastle Eon"],
[2615,"The Journey Eon"],
[3094,"The Encounter Eon"]
]
}
Molpy.DefineSandTools=function()
{
new Molpy.SandTool('Bucket','bucket|buckets|poured','Pours a little sand',8,
function(){
var baserate =0.1 + Molpy.Got('Bigger Buckets')*0.1;
var mult=1;
if(Molpy.Got('Huge Buckets'))mult*=2;
if(Molpy.Got('Trebuchet Pong'))mult*=Math.pow(1.5,Math.floor(Molpy.CastleTools['Trebuchet'].amount/2));
if(Molpy.Got('Carrybot'))mult*=4;
if(Molpy.Got('Buccaneer'))mult*=2;
if(Molpy.Got('Flying Buckets'))mult*=Molpy.CastleTools['Trebuchet'].amount;
if(Molpy.Got('Glass Ceiling 0'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
mult*=Molpy.BBC();
return mult*baserate;
}
);
new Molpy.SandTool('Cuegan','cuegan|cuegans|tossed','Megan and Cueball toss in a bit of extra sand',50,
function(){
var baserate = 0.6+Molpy.Got('Helping Hand')*0.2;
var mult = 1;
if(Molpy.Got('Megball')) mult*=2;
if(Molpy.Got('Cooperation'))
{
mult*=Math.pow(1.05,Math.floor(Molpy.SandTools['Bucket'].amount/2));
}
if(Molpy.Got('Stickbot'))mult*=4;
if(Molpy.Got('The Forty'))mult*=40;
if(Molpy.Got('Human Cannonball'))mult*=2*Molpy.CastleTools['Trebuchet'].amount;
if(Molpy.Got('Glass Ceiling 2'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
mult*=Molpy.BBC();
return baserate*mult;
}
);
new Molpy.SandTool('Flag','flag|flags|marked','Marks out even more sand',420,
function()
{
var baserate = 8+Molpy.Got('Flag Bearer')*2;
var mult = 1;
if(Molpy.Got('Magic Mountain'))mult*=2.5;
if(Molpy.Got('Standardbot'))mult*=4;
if(Molpy.Got('Balancing Act')) mult*=Math.pow(1.05,Molpy.CastleTools['Scaffold'].amount);
if(Molpy.Got('SBTF'))
{
if(Molpy.newpixNumber%2==0)//even
{
mult/=Math.max(1,Molpy.CastleTools['Wave'].amount);
}else{//odd
mult*=Molpy.CastleTools['Wave'].amount;
}
}
if(Molpy.Got('Fly the Flag'))mult*=10*Molpy.CastleTools['Trebuchet'].amount;
if(Molpy.Got('Glass Ceiling '+4))mult*=Math.pow(33,Molpy.GlassCeilingCount());
mult*=Molpy.BBC();
return baserate*mult;
}
);
new Molpy.SandTool('Ladder','ladder|ladders|reached','Reaches higher sand',1700,
function()
{
var baserate = 54+Molpy.Got('Extension Ladder')*18;
var mult = 1;
if(Molpy.Got('Level Up!'))mult*=2;
if(Molpy.Got('Climbbot'))mult*=4;
if(Molpy.Got('Broken Rung'))
{
var min =1000000;
for(var i in Molpy.SandTools)min=Math.min(min,Molpy.SandTools[i].amount);
for(var i in Molpy.CastleTools)min=Math.min(min,Molpy.CastleTools[i].amount);
mult*=min;
}
if(Molpy.Got('Up Up and Away'))mult*=10*Molpy.CastleTools['Trebuchet'].amount;
if(Molpy.Got('Glass Ceiling 6'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
if(Molpy.Got('Ninja Climber'))mult*=Molpy.ninjaStealth;
mult*=Molpy.BBC();
return baserate*mult;
}
);
new Molpy.SandTool('Bag','bag|bags|carried','Carries sand from far away',12000,
function()
{
var baserate = 600;
var mult = 1;
if(Molpy.Got('Embaggening')&&Molpy.SandTools['Cuegan'].amount>14)
mult*=Math.pow(1.02,Molpy.SandTools['Cuegan'].amount-14);
if(Molpy.Got('Sandbag'))
mult*=Math.pow(1.05,Molpy.CastleTools['River'].amount);
if(Molpy.Got('Luggagebot'))mult*=4;
if(Molpy.Got('Bag Puns'))mult*=2;
if(Molpy.Got('Air Drop'))mult*=5;
if(Molpy.Got('Glass Ceiling 8'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
mult*=Molpy.BBC();
return baserate*mult;
}
);
}
Molpy.DefineCastleTools=function()
{
new Molpy.CastleTool('NewPixBot','newpixbot|newpixbots||automated','Automates castles after the ONG\n(if not ninja\'d)',1,0,0,
function()
{
var baseval=1;
if(Molpy.Got('Robot Efficiency')) baseval++;
if(Molpy.Got('HAL-0-Kitty')) baseval+=Math.floor(Molpy.redactedClicks/9);
var pow=0;
for(var i in Molpy.npbDoublers)
{
var me = Molpy.Boosts[Molpy.npbDoublers[i]];
if(me.bought)pow++;
}
baseval*=Math.pow(2,pow);
baseval*=Molpy.LogicastleMult();
if(Molpy.Got('Glass Ceiling 1'))baseval*=Math.pow(33,Molpy.GlassCeilingCount());
if(Molpy.Boosts['NewPixBot Navigation Code'].power)
baseval=baseval*.001;
return Math.floor(baseval);
}
);
Molpy.npbDoublers = ['Carrybot',
'Stickbot',
'Standardbot',
'Climbbot',
'Luggagebot',
'Recursivebot',
'Flingbot',
'Propbot',
'Surfbot',
'Smallbot'];
Molpy.npbDoubleThreshhold=14;
new Molpy.CastleTool('Trebuchet','trebuchet|trebuchets|flung|formed','Flings some castles, forming more.',13,1,
function(){
if(Molpy.Got('War Banner'))return 1;
else return 2;
},
function(){
var baseval=4;
if(Molpy.Got('Spring Fling'))baseval++;
if(Molpy.Got('Varied Ammo'))for(var i in Molpy.CastleTools) if(Molpy.CastleTools[i].amount>1)baseval++;
if(Molpy.Got('Throw Your Toys')) baseval+=Molpy.SandTools['Bucket'].amount+Molpy.SandTools['Flag'].amount;
if(Molpy.Got('Flingbot'))baseval*=4;
if(Molpy.Got('Minigun')) baseval*=Molpy.CastleTools['NewPixBot'].amount;
baseval*=Molpy.LogicastleMult();
var mult =
10*(Molpy.Got('Flying Buckets')+Molpy.Got('Human Cannonball')+Molpy.Got('Fly the Flag')
+Molpy.Got('Up Up and Away')+Molpy.Got('Air Drop')*5);
mult = mult||1;
if(Molpy.Got('Glass Ceiling 3'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
return Math.floor(baseval*mult);
}
);
new Molpy.CastleTool('Scaffold','scaffold|scaffolds|squished|raised','Squishes some castles, raising a place to put more.',60,100,
function()
{
var baseval = 6;
if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.SandTools['Flag'].amount);
if(Molpy.Got('Precise Placement')) baseval-=Math.floor(Molpy.SandTools['Ladder'].amount*0.5);
return Math.max(0,Math.floor(baseval));
},
function()
{
var baseval = 22;
if(Molpy.Got('Propbot'))baseval*=4;
if(Molpy.Got('Stacked')) baseval*=Molpy.CastleTools['NewPixBot'].amount;
if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.SandTools['Flag'].amount);
baseval*=Molpy.LogicastleMult();
if(Molpy.Got('Glass Ceiling 5'))baseval*=Math.pow(33,Molpy.GlassCeilingCount());
return Math.floor(baseval);
}
);
new Molpy.CastleTool('Wave','wave|waves|swept|deposited','Sweeps away some castles, depositing more in their place.',300,80,
function()
{
var baseval = 24;
if(Molpy.Got('SBTF'))
{
if(Molpy.newpixNumber%2==1)//odd
{
baseval=Math.floor(baseval*Math.pow(1.06,Molpy.SandTools['Flag'].amount));
}
}
if(Molpy.Got('Erosion')) baseval-=Molpy.CastleTools['Wave'].totalCastlesWasted*0.2;
baseval -= Molpy.CastleTools['River'].bought*2;
baseval=Math.floor(Math.max(baseval,0));
return baseval;
},
function()
{
var baseval= 111;
baseval+=Molpy.Got('Swell')*19;
if(Molpy.Got('Surfbot'))baseval*=4;
if(Molpy.Got('Big Splash')) baseval*=Molpy.CastleTools['NewPixBot'].amount;
baseval*=Molpy.LogicastleMult();
if(Molpy.Got('SBTF'))
{
if(Molpy.newpixNumber%2==0)//even
{
baseval=baseval*Math.pow(1.06,Molpy.SandTools['Flag'].amount);
}
}
if(Molpy.Got('Glass Ceiling 7'))baseval*=Math.pow(33,Molpy.GlassCeilingCount());
return Math.floor(baseval);
}
);
Molpy.CastleTools['Wave'].onDestroy=function()
{
if(this.totalCastlesDestroyed>=2000) Molpy.UnlockBoost('Erosion');
if(this.totalCastlesDestroyed>=500) Molpy.EarnBadge('Wipeout');
}
new Molpy.CastleTool('River','river|rivers|washed|left','Washes away many castles, but leaves many more new ones.',1800,520,
function()
{
var baseval = 160;
if(Molpy.Got('Riverish'))
{
var newClicks=Molpy.beachClicks-Molpy.Boosts['Riverish'].power;
var log=Math.log(newClicks);
if(log>0)
{
var reduction=Math.min(baseval,log*log);
baseval-=reduction;
}
}
var mult=1;
if(Molpy.Got('Sandbag'))
mult*=Math.pow(1.05,Molpy.SandTools['Bag'].amount);
return Math.floor(baseval*mult);
},
function()
{
var baseval=690;
baseval*=Molpy.LogicastleMult();
var mult=1;
if(Molpy.Got('Sandbag'))
mult*=Math.pow(1.05,Molpy.SandTools['Bag'].amount);
if(Molpy.Got('Smallbot'))mult*=4;
if(Molpy.Got('Irregular Rivers')) mult*=Molpy.CastleTools['NewPixBot'].amount;
if(Molpy.Got('Glass Ceiling 9'))mult*=Math.pow(33,Molpy.GlassCeilingCount());
return Math.floor(baseval*mult);
}
);
}
Molpy.DefineBoosts=function()
{
//only add to the end!
new Molpy.Boost({name:'Bigger Buckets',desc:'Increases sand rate of buckets and clicks',sand:500,castles:0,stats:'Adds 0.1 S/mNP to each Bucket, before multipliers',icon:'biggerbuckets'});
new Molpy.Boost({name:'Huge Buckets',desc:'Doubles sand rate of buckets and clicks',sand:800,castles:2,icon:'hugebuckets'});
new Molpy.Boost({name:'Helping Hand',desc:'Increases sand rate of Cuegan',sand:500,castles:2,stats:'Adds 0.2 S/mNP to each Cuegan, before multipliers',icon:'helpinghand'});
new Molpy.Boost({name:'Cooperation',desc:'Increases sand rate of Cuegan 5% per pair of buckets',sand:2000,castles:4,icon:'cooperation',
stats:function()
{
if(Molpy.Got('Cooperation'))
{
var mult=Math.pow(1.05,Math.floor(Molpy.SandTools['Bucket'].amount/2));
return 'Multiplies Cuegans\' sand production by ' + Molpify(mult*100,2)+'%';
}
return 'Multiplies by 5% per pair of buckets';
}
});
new Molpy.Boost({name:'Spring Fling',desc:'Trebuchets build an extra Castle',sand:1000,castles:6,icon:'springfling'});
new Molpy.Boost({name:'Trebuchet Pong',desc:'Increases sand rate of buckets 50% per pair of trebuchets',sand:3000,castles:6,icon:'trebpong'});
new Molpy.Boost({name:'Molpies',desc:'Increases sand dig rate based on Badges',sand:5000,castles:5,
stats:function()
{
if(Molpy.Got('Molpies'))
{
var mult=0.01*Molpy.BadgesOwned;
return 'Multiplies all sand rates by '+ Molpify(mult*100,2)+'%';
}
return 'Multiplies all sand rates by 1% per Badge earned';
},icon:'molpies'
});
new Molpy.Boost({name:'Busy Bot',desc:'NewPixBots activate 10% sooner',sand:900,castles:4,icon:'busybot',group:'cyb'});
new Molpy.Boost({name:'Stealthy Bot',desc:'NewPixBots activate 10% sooner,',sand:1200,castles:5,icon:'stealthybot',group:'ninj'});
new Molpy.Boost({name:'Flag Bearer',desc:'Flags are more powerful',sand:5500,castles:8,
stats:'Each flag produces 2 extra sand/mNP, before multipliers',icon:'flagbearer'});
new Molpy.Boost({name:'War Banner',desc:'Trebuchets only destroy 1 castle',
sand:3000,castles:10,icon:'warbanner'});
new Molpy.Boost({name:'Magic Mountain',desc:'Flags are much more powerful',
sand:8000,castles:15,stats:'Multiplies Flag sand rate by 2.5',icon:'magicmountain'});
new Molpy.Boost({name:'Extension Ladder',desc:'Ladders reach a little higher',sand:'12K',castles:22,icon:'extensionladder',
stats:'Each ladder produces 18 more sand per mNP, before multipliers'});
new Molpy.Boost({name:'Level Up!',desc:'Ladders are much more powerful',sand:'29K',castles:34,
stats:'Ladders produce twice as much Sand',icon:'levelup'});
new Molpy.Boost({name:'Varied Ammo',desc:'Trebuchets build an extra castle for each Castle Tool you have 2+ of',sand:3900,castles:48,icon:'variedammo',
stats:function()
{
if(Molpy.Got('Varied Ammo'))
{
var val = 0;
for(var i in Molpy.CastleTools) if(Molpy.CastleTools[i].amount>1)val++;
return 'Each trebuchet produces '+Molpify(val)+ ' more castles per ONG, before multipliers';
}
return 'For each kind of Castle Tool of which you have 2 or more, each trebuchet produces an additional castle per ONG, before multipliers';
}
});
new Molpy.Boost({name:'Megball',desc:'Cuegan produce double sand',sand:10700,castles:56,icon:'megball'});
new Molpy.Boost({name:'Robot Efficiency',desc:'Newpixbots build an extra castle (before any doubling)',
sand:'34K',castles:153,icon:'robotefficiency',group:'cyb'});
new Molpy.Boost({name:'Ninja Builder',desc:'When increasing ninja stealth streak, builds that many castles',
sand:4000,castles:35,
stats:function()
{
if(Molpy.Got('Ninja Builder'))
return 'Will build '+ Molpy.CalcStealthBuild()+ ' Castles unless you destealth ninjas';
return 'Ninja Stealth increases the first time you click within a NewPix after NewPixBots activate. It will reset if you click before NewPixBots activate, or don\'t click before the next ONG.'
},icon:'ninjabuilder',group:'ninj'
});
new Molpy.Boost({name:'Erosion',desc:'Waves destroy less by 20% of total castles wasted by waves, and '
+'2 less per River bought',sand:'40K',castles:77,icon:'erosion'});
new Molpy.Boost({name:'Autosave Option',desc:'Autosave option is available',sand:100,castles:4,icon:'autosave'});
new Molpy.Boost({name:'Helpful Hands',desc:'Each Cuegan+Bucket pair gives clicking +0.5 sand',
sand:250,castles:5,icon:'helpfulhands'});
new Molpy.Boost({name:'True Colours',desc:'Each Cuegan+Flag pair gives clicking +5 sand',
sand:750,castles:15,icon:'truecolours'});
new Molpy.Boost({name:'Precise Placement',desc:'For every two ladders, scaffolds destroy one less castle',
sand:8750,castles:115,icon:'preciseplacement'});
new Molpy.Boost({name:'Ninja Hope',desc:'Avoid one Ninja Stealth reset, at the cost of 10 castles',
sand:7500,castles:40,icon:'ninjahope',startPower:1,group:'ninj'});
new Molpy.Boost({name:'Ninja Penance',desc:'Avoid a two Ninja Stealth resets, at the cost of 30 castles each',
sand:'25K',castles:88,icon:'ninjapenance',startPower:2,group:'ninj'});
new Molpy.Boost({name:'Blitzing',desc:function(me)
{
return Molpify(me.power,1)+'% Sand for '+Molpify(me.countdown,3)+'mNP';
}
,icon:'blitzing',className:'alert'});
new Molpy.Boost({name:'Kitnip',desc:Molpy.redactedWords+' come more often and stay longer',
sand:33221,castles:63,
icon:'kitnip'});
new Molpy.Boost({name:'Department of Redundancy Department',aka:'DoRD',desc:Molpy.redactedWords
+' sometimes unlock special boosts',sand:23456,castles:78,icon:'department',group:'hpt'});
new Molpy.Boost({name:'Raise the Flag',desc:'Each Flag+Ladder pair gives clicking an extra +50 sand',
sand:'85K',castles:95,icon:'raisetheflag'});
new Molpy.Boost({name:'Hand it Up',desc:'Each Ladder+Bag pair gives clicking an extra +500 sand',
sand:'570K',castles:170,department:1});
new Molpy.Boost({name:'Riverish',desc:'Rivers destroy less castles the more you click',
sand:'82K',castles:290,icon:'riverish',department:1,
buyFunction:function(me)
{
me.power=Molpy.beachClicks;
}
});
new Molpy.Boost({name:'Double or Nothing',desc:
function(me)
{
return '<input type="Button" value="Click" onclick="Molpy.DoubleOrNothing()"></input> to double your current castle balance or lose it all.';
}
,sand:function()
{
var p = Molpy.Boosts['Double or Nothing'].power;
return 100*Math.pow(2,Math.max(1,p-9));
},icon:'doubleornothing',className:'action',lockFunction:function(){
this.power++;
}
});
Molpy.DoubleOrNothing=function()
{
if(!Molpy.Boosts['Double or Nothing'].bought)
{
Molpy.Notify('Buy it first, silly molpy!');
return;
}
if(Math.floor(Math.random()*2))
{
var amount=Molpy.castles;
Molpy.Build(Molpy.castles,1); //yeah that was a bit too powerful :P
}else{
Molpy.Destroy(Molpy.castles);
Molpy.Boosts['Double or Nothing'].power=Math.floor(Molpy.Boosts['Double or Nothing'].power/2);
}
Molpy.LockBoost('Double or Nothing');
}
new Molpy.Boost({name:'Grapevine',desc:'Increases sand dig rate by 2% per badge earned',sand:'25K',castles:25,icon:'grapevine',department:1});
new Molpy.Boost({name:'Affordable Swedish Home Furniture',aka:'ASHF',desc: function(me){return Molpify(me.power*100,1)+'% off all items for '
+Molpify(me.countdown,3)+'mNP'}
,buyFunction:function(){
Molpy.shopRepaint=1;
}
,countdownFunction:function(){
if(this.countdown==2)
{
Molpy.Notify('Only 2mNP of discounts remain!');
}
}
,startPower:0.4,startCountdown:4,group:'hpt',department:1,className:'alert'});
new Molpy.Boost({name:'Overcompensating',desc: function(me){
return 'During LongPix, Sand Tools dig '+Molpify(me.startPower*100,1)+'% extra sand'}
,sand:987645,castles:321,icon:'overcompensating',startPower:1.05});
new Molpy.Boost({name:'Doublepost',desc:'During LongPix, Castle Tools activate a second time',
sand:'650K',castles:4000,icon:'doublepost'});
new Molpy.Boost({name:'Coma Molpy Style',desc:
function(me)
{
return (me.power? '':'When active, ') + 'Castle Tools do not activate and ninjas stay stealthed <br><input type="Button" onclick="Molpy.ComaMolpyStyleToggle()" value="'+(me.power? 'Dea':'A')+'ctivate"></input>';
}
,sand:8500,castles:200,icon:'comamolpystyle',className:'toggle'});
{//#REGION Lyrics :P
var cms=[
"Coma Molpy Style",
"Molpy Style",
"Blitzin' the thread, just one more page until I ketch it",
"Read through the decrees, signposts, ONGs and ponder ev'ry tidbit",
"All I need is just a bit of Time to read all of it",
"But Outside says I have to quit",
"Mustard might appear",
"The other night we saw an extra star just disappear",
"Some extra Cueganites went too, turned back into thin air",
"An extra alt-text dot is gone as well, will we ever know where?",
"Were they ever there?",
"In the O.T.T., follow the decree",
"Cos I'm the pope, hey!",
"So post some rope, hey!",
"When you're postin', you can be boastin'",
"About out aims, hey!",
"To have no flames, hey!",
"Cos we turn our disagreements into games, -ames, -ames, -ames, -a-a-a-a-a-a-a-aaaa...",
"Coma Molpy Style",
"Molpy Style",
"Co - co - co - co - Coma Molpy Style",
"Molpy Style",
"Co - co - co - co - Coma Molpy Style",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Back in the present wearing hats with all the OTTers",
"Bumping the firstposts, and discussing all the Elders",
"Some have not been seen in wix, so have they yet forgot us?",
"But some are still posting with us",
"There's a spoiler here!",
"It is a link to the live image, not the hashed one there!",
"Don't want the blitzing to be ruined that would not be fair",
"Better edit the hash in and next time ONG with care",
"Next time that you dare",
"Postcounts growin', the cakes are flowin'",
"The lurkers lurk, hey",
"The m*stards ch*rp, hey",
"You make up your mind, to not fall behind",
"Cannot shirk, hey",
"The speed's berserk, hey",
"Staying up forever just can't work, -erk, -erk, -erk, -r-r-r-r-r-r-r-r-rrrrr...",
"Coma Molpy Style",
"Molpy Style",
"Co - co - co - co - Coma Molpy Style",
"Molpy Style",
"Co - co - co - co - Coma Molpy Style",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Walk with me, until you see the tree",
"Molpy molpy beanie river grapevine sea!",
"Walk with me, avoid all heresy",
"Molpy molpy bucket river OTC! (ain't no redunakitty!)",
"Coma Molpy Style",
"Co-co-co - co-co-co",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Heyyyy, Neat Sandcastle",
"Co - co - co - co - Coma Molpy Style",
"Co-co-co - co-co-co",
"Coma Molpy Style",
"[End of the song. BTW you should buy this]"
]
}
var cmsline=0;
Molpy.ComaMolpyStyleToggle=function()
{
if(!Molpy.Boosts['Coma Molpy Style'].bought)
{
Molpy.Notify(cms[cmsline]);
cmsline++;
if(cmsline>=cms.length)
{
cmsline=0;
Molpy.RewardRedacted();
}
return;
}
var p = Molpy.Boosts['Coma Molpy Style'].power;
if(p)
{
p=0; //off
Molpy.ONGstart = ONGsnip(new Date()); //don't immediately ONG!
}else
{
p=1; //on
}
g('clockface').className= p?'hidden':'unhidden';
Molpy.Boosts['Coma Molpy Style'].power=p;
Molpy.Boosts['Coma Molpy Style'].hoverOnCounter=1;
Molpy.recalculateDig=1;
}
new Molpy.Boost({name:'Time Travel',desc:
function(me)
{
var price=Molpy.TimeTravelPrice();
return 'Pay ' + Molpify(price,2) + ' Castles to move <input type="Button" onclick="Molpy.TimeTravel('+(-me.power)+');" value="backwards"></input> or <input type="Button" onclick="Molpy.TimeTravel('+me.power+');" value="forwards"></input> '+
Molpify(me.power)+' NP in Time';
}
,sand:1000,castles:30,startPower:1,className:'action',group:'chron'});
Molpy.intruderBots=0;
Molpy.TimeTravelPrice=function()
{
var price=Molpy.newpixNumber;
price+=Molpy.castles*Molpy.newpixNumber/3094;
price+=Molpy.timeTravels;
if(Molpy.Got('Flux Capacitor'))price=Math.ceil(price*.2);
return Math.ceil(price/Molpy.priceFactor); //BECAUSE TIME TRAVEL AMIRITE?
}
Molpy.TimeTravel=function(NP)
{
if(Molpy.TTT(Molpy.newpixNumber+NP,1))
{
if(NP>0)
Molpy.EarnBadge('Fast Forward');
if(NP<0)
Molpy.EarnBadge('And Back');
var t = Molpy.timeTravels;
if(t>=10)
{
Molpy.EarnBadge('Primer');
var incursionFactor=Molpy.Got('Flux Capacitor')?4
:(Molpy.Got('Flux Turbine')?8
:20);
if(!Math.floor(Math.random()*incursionFactor))
{
if(!Molpy.Boosts['NewPixBot Navigation Code'].power && Molpy.intruderBots<=30)
{
Molpy.Notify('You do not arrive alone');
var npb=Molpy.CastleTools['NewPixBot'];
npb.amount++;
if(Molpy.intruderBots)
{
Molpy.intruderBots++;
}else{
Molpy.intruderBots=1;
}
Molpy.shopRepaint=1;
Molpy.recalculateDig=1;
npb.refresh();
}else{
Molpy.Notify('Temporal Incursion Prevented!');
}
}
}
if(t>=20)
Molpy.UnlockBoost('Flux Capacitor');
if(t>=30&&Molpy.Got('Flux Capacitor'))
Molpy.UnlockBoost('Flux Turbine');
if(t>=40)
Molpy.EarnBadge('Wimey');
if(t>=160)
Molpy.EarnBadge('Hot Tub');
if(t>=640)
Molpy.EarnBadge("Dude, Where's my DeLorean?");
}
}
//targeted time travel!
Molpy.TTT=function(np,factor,chips)
{
np = Math.floor(np);
chips=chips||0;
var price=Molpy.TimeTravelPrice()*factor;
if(np <1)
{
Molpy.Notify('Heretic!');
Molpy.Notify('There is nothing before time.');
return;
}
if(np >Molpy.highestNPvisited)
{
Molpy.Notify('Wait For It');
return;
}
if(!Molpy.Boosts['Time Travel'].bought&&!chips)
{
Molpy.Notify('In the future, you\'ll pay for this!');
return;
}
if(Molpy.castles >=price)
{
if(!Molpy.HasGlassChips(chips))
{
Molpy.Notify('Great Scott, there\'s a hole in the glass tank!');
return;
}
Molpy.SpendGlassChips(chips);
Molpy.SpendCastles(price);
Molpy.newpixNumber=np;
Molpy.HandlePeriods();
Molpy.UpdateBeach();
Molpy.Notify('Time Travel successful! Welcome to NewPix '+Molpify(Molpy.newpixNumber));
Molpy.timeTravels++;
Molpy.Boosts['Time Travel'].hoverOnCounter=1;
return 1;
}else
{
Molpy.Notify('<i>Castles</i>? Where we\'re going we do need... <i>castles</i>.');
}
}
new Molpy.Boost({name:'Active Ninja',desc:
'During LongPix, Ninja Stealth is incremented by 3 per NP. Is there an Echo in here?',
sand:'1.5M',castles:240,icon:'activeninja',group:'ninj'});
new Molpy.Boost({name:'Kitties Galore',desc:'Even more '+Molpy.redactedWords,
sand:'2.5M',castles:4400,icon:'kittiesgalore',department:1});
new Molpy.Boost({name:'HAL-0-Kitty',desc:'NewPixBots build an extra Castle per 9 '+Molpy.redactedWords,
sand:9000,castles:2001,icon:'halokitty',group:'cyb'});
new Molpy.Boost({name:'Factory Automation',
desc:function(me)
{
var costs = '';
var i = me.power+1;
while(i--)
{
var sand = 2000000*Math.pow(10000,i);
costs+=Molpify(sand);
if(i)costs+=', then ';
}
return 'When NewPixBots activate, so does the Department of Redundancy Department at a cost of '+costs+' Sand';
},
sand:'4.5M',castles:15700,icon:'factoryautomation',group:'hpt'});
new Molpy.Boost({name:'Blast Furnace',desc:'Gives the Department of Redundancy Department the ability to make Castles from Sand',
sand:'8.8M',castles:28600,
stats:function()
{
var blastFactor=1000;
if(Molpy.Got('Fractal Sandcastles'))
{
blastFactor=Math.max(1,1000*Math.pow(0.98,Molpy.Boosts['Fractal Sandcastles'].power));
}
return 'Uses '+Molpify(2000000)+' Sand to warm up, then makes Castles at a cost of ' + Molpify(blastFactor,1) + ' each';
}
,icon:'blastfurnace',group:'hpt'});
new Molpy.Boost({name:'Sandbag',desc:'Bags and Rivers give each other a 5% increase to Sand digging, Castle building, and Castle destruction',sand:'1.4M',castles:'21K'});
new Molpy.Boost({name:'Embaggening',desc:'Each Cuegan after the 14th gives a 2% boost to the sand dig rate of Bags',
sand:'3.5M',castles:'23K',icon:'embaggening'});
new Molpy.Boost({name:'Carrybot',desc:'NewPixBots produce double castles, Buckets produce quadruple',
sand:'10K',castles:'1K',icon:'carrybot',group:'cyb'});
new Molpy.Boost({name:'Stickbot',desc:'NewPixBots produce double castles, Cuegan produce quadruple',
sand:'50K',castles:'2.5K',icon:'stickbot',group:'cyb'});
new Molpy.Boost({name:'Standardbot',desc:'NewPixBots produce double castles, Flags produce quadruple',
sand:'250K',castles:6250,icon:'standardbot',group:'cyb'});
new Molpy.Boost({name:'Climbbot',desc:'NewPixBots produce double castles, Ladders produce quadruple',
sand:'1250K',castles:15625,icon:'climbbot',group:'cyb'});
new Molpy.Boost({name:'Luggagebot',desc:'NewPixBots produce double castles, Bags produce quadruple',
sand:'6250K',castles:39063,icon:'luggagebot',group:'cyb'});
new Molpy.Boost({name:'Recursivebot',desc:'NewPixBots produce double castles',
sand:'50K',castles:'10K',icon:'recursivebot',group:'cyb'});
new Molpy.Boost({name:'Flingbot',desc:'NewPixBots produce double castles, Trebuchets produce quadruple',
sand:'250K',castles:'25K',icon:'flingbot',group:'cyb'});
new Molpy.Boost({name:'Propbot',desc:'NewPixBots produce double castles, Scaffolds produce quadruple',
sand:'1.25M',castles:62500,icon:'propbot',group:'cyb'});
new Molpy.Boost({name:'Surfbot',desc:'NewPixBots produce double castles, Waves produce quadruple',
sand:'62.5M',castles:156250,icon:'surfbot',group:'cyb'});
new Molpy.Boost({name:'Smallbot',desc:'NewPixBots produce double castles, Rivers produce quadruple',
sand:'352.5M',castles:390625,icon:'smallbot',group:'cyb'});
new Molpy.Boost({name:'Swell',desc:'Waves produce 29 more Castles',sand:'20K',castles:200,icon:'swell'});
new Molpy.Boost({name:'Flux Capacitor',desc:'It makes Time Travel possibler!',sand:88,castles:88,group:'chron'});
new Molpy.Boost({name:'Bag Burning',desc:'Bags help counteract NewPixBots',sand:'50M',castles:86,
stats:function()
{
var str = 'Half of Bags beyond the 14th owned give a 40% increase to Judgement Dip threshhold.';
if(Molpy.SandTools['Bag'].amount>Molpy.npbDoubleThreshhold)
{
var amount = Math.pow(1.4,Math.max(0,(Molpy.SandTools['Bag'].amount-Molpy.npbDoubleThreshhold)/2))-1;
amount=Molpify(amount*100,0,1);
str+='<br>Currently '+amount+'%';
}
str+='<br>If the Judgement Dip level (apart from the Bag reduction) is greater than '+Molpify(Math.pow(2,Molpy.Boosts['Bag Burning'].power)+6,1,1)+', Bags will be burned to increase power.';
return str;
}
,lockFunction:function()
{
this.power++;
}
,buyFunction:function()
{
Molpy.BurnBags(this.power+1);
}
,icon:'bagburning'});
new Molpy.Boost({name:'Chromatic Heresy',desc:
function(me)
{
return 'Saturation is '+(me.power?'':'not ')+'allowed.<br><input type="Button" value="Click" onclick="Molpy.ChromaticHeresyToggle()"></input> to toggle.';
},sand:200,castles:10,icon:'chromatic',className:'toggle'});
Molpy.ChromaticHeresyToggle=function()
{
var ch = Molpy.Boosts['Chromatic Heresy'];
if(!ch.bought)
{
Molpy.Notify('Somewhere, over the rainbow...');
return;
}
ch.power=!ch.power*1;
ch.hoverOnCounter=1;
Molpy.UpdateColourScheme();
}
new Molpy.Boost({name:'Flux Turbine',desc:'Castles lost via Molpy Down or Temporal Rift increase the rate of building new Castles',
sand:1985,castles:121,
stats:function()
{
if(!Molpy.Got('Flux Turbine')) return 'All castle gains are increased by 2% per natural logarithm of castles wiped by Molpy Down, except refunds which are not increased.';
return 'Multiplies all Castle gains by ' + Molpify(Molpy.globalCastleMult*100,2)+'% (But refunds when selling remain unchanged.)';
},group:'chron'});
new Molpy.Boost({name:'Ninja Assistants',desc:'Ninja Builder\'s Castle output is multiplied by the number of NewPixBots'
+' you have.',sand:'250M',castles:777,icon:'ninjaassistants',group:'ninj'});
new Molpy.Boost({name:'Minigun',desc:'The castle output of Trebuchets is multiplied by the number of NewPixBots you have.',
sand:'480M',castles:888,icon:'minigun',group:'cyb'});
new Molpy.Boost({name:'Stacked',desc:'The castle output of Scaffolds is multiplied by the number of NewPixBots you have.',
sand:'970M',castles:999,icon:'stacked',group:'cyb'});
new Molpy.Boost({name:'Big Splash',desc:'The castle output of Waves is multiplied by the number of NewPixBots you have.',
sand:'2650M',castles:1111,icon:'bigsplash',group:'cyb'});
new Molpy.Boost({name:'Irregular Rivers',desc:'The castle output of Rivers is multiplied by the number of NewPixBots'
+' you have.',sand:'8290M',castles:2222,icon:'irregularrivers',group:'cyb'});
Molpy.scrumptiousDonuts=-1;
new Molpy.Boost({name:'NewPixBot Navigation Code',desc:
function(me)
{
return 'thisAlgorithm. BecomingSkynetCost = 999999999 <input type="Button" onclick="Molpy.NavigationCodeToggle()" value="' +
(me.power?'Uni':'I')+'nstall"></input>';
},sand:999999999,castles:2101,
stats:'When installed, this averts Judgement Dip at the cost of 99.9% of NewPixBot Castle Production.',
icon:'navcode',className:'toggle',group:'cyb',
classChange:function(){return Molpy.CheckJudgeClass(this,1,'toggle',this.power);}
});
Molpy.NavigationCodeToggle=function()
{
if(Molpy.Got('Jamming'))
{
Molpy.Notify('Experiencing Jamming, cannot access Navigation Code');
if(Molpy.scrumptiousDonuts<0)
{
Molpy.Notify('Things I will never do:');
Molpy.scrumptiousDonuts=120;
}
return;
}
var nc = Molpy.Boosts['NewPixBot Navigation Code'];
if(!nc.bought)
{
if(Molpy.scrumptiousDonuts<0)
{
Molpy.Notify('Things I will never do:');
Molpy.scrumptiousDonuts=120;
}
return;
}
nc.power=!nc.power*1;
if(Molpy.intruderBots)
{
Molpy.CastleTools['NewPixBot'].amount-=Molpy.intruderBots;
Molpy.CastleToolsOwned-=Molpy.intruderBots;
Molpy.CastleTools['NewPixBot'].refresh();
Molpy.Notify(Molpy.intruderBots + ' Intruders Destroyed!');
Molpy.intruderBots=0;
}
Molpy.scrumptiousDonuts=-1;
nc.hoverOnCounter=1;
Molpy.recalculateDig=1;
Molpy.GiveTempBoost('Jamming',1,2000);
}
new Molpy.Boost({name:'Jamming',desc:
function(me)
{
return 'You cannot access NewPixBot Navigation Code for '+Molpify(me.countdown,3)+'mNP';
},className:'alert',group:'cyb'
});
new Molpy.Boost({name:'Blixtnedslag Kattungar, JA!',aka:'BKJ',desc:'Antalet redundanta klickade kattungar läggs till blixtnedslag multiplikator.',sand:'9.8M',castles:888555222,stats:'Additional '+Molpy.redactedWord+' clicks add 20% to the Blitzing multiplier. (Only when you get a Blitzing or Not Lucky reward.) Also causes Blizting to boost Blast Furnace if they overlap.',icon:'bkj',group:'hpt'});
new Molpy.Boost({name:'Summon Knights Temporal',desc:'<input type="Button" onclick="Molpy.Novikov()" value="Reduce"></input> the temporal incursion of Judgement Dip',
sand:function()
{
var me=Molpy.Boosts['Summon Knights Temporal'];
if(!me.power)me.power=0;
return 2101*Math.pow(1.5,me.power);
},castles:function()
{
var me=Molpy.Boosts['Summon Knights Temporal'];
if(!me.power)me.power=0;
return 486*Math.pow(1.5,me.power);
},stats: 'The Bots forget half their past/future slavery. Costs 50% more each time. BTW you need to switch out of Stats view to activate it.',className:'action',group:'chron',classChange:function(){return Molpy.CheckJudgeClass(this,0,'action');}}
);
Molpy.Novikov=function()
{
var me=Molpy.Boosts['Summon Knights Temporal'];
if(!me.bought)me.buy();
if(!me.bought)
{
Molpy.Notify('You know the rules, and so do I.');
return;
}
Molpy.CastleTools['NewPixBot'].totalCastlesBuilt=Math.ceil(Molpy.CastleTools['NewPixBot'].totalCastlesBuilt/2);
me.power++;
Molpy.LockBoost(me.name);
}
new Molpy.Boost({name:'Fractal Sandcastles',
desc:function(me)
{
return 'Get more castles for your sand. Fractal Level is '+me.power;
}
,sand:910987654321,castles:12345678910,
stats:function(me)
{
if(!me.bought)return 'Digging sand gives 35% more Castles per Fractal Level, which resets to 1 on the ONG. Blast Furnace uses 98% Sand to make Castles, per Fractal Level';
return 'Digging Sand will give you ' + Molpify(Math.floor(Math.pow(1.35,me.power)),1)+' Castles';
},className:'alert',icon:'fractals'});
new Molpy.Boost({name:'Balancing Act',desc:'Flags and Scaffolds give each other a 5% increase to Sand digging, Castle building, and Castle destruction',sand:'1875K',castles:843700,icon:'balancingact'});
new Molpy.Boost({name:'Ch*rpies',desc:'Increases sand dig rate by 5% per badge earned',
sand:6969696969,castles:81818181,icon:'chirpies'});
new Molpy.Boost({name:'Buccaneer',desc:'Clicks and buckets give double sand',
sand:'84.7M',castles:7540,icon:'buccaneer'});
new Molpy.Boost({name:'Bucket Brigade',desc:'Clicks give 1% of sand dig rate per 50 buckets',
sand:'412M',castles:8001,icon:'bucketbrigade'});
new Molpy.Boost({name:'Bag Puns',desc:'Doubles Sand rate of Bags. Clicks give 40% more sand for every 5 bags above 25',sand:'1470M',castles:450021,icon:'bagpuns',stats:function(me)
{
if(me.power <= 100) return 'Speed is at '+me.power+' out of 100';
return me.desc;
}});
{//#region puns
Molpy.bp = [
"One True Comic II: The Baginning"
,"One True Comic 2: Electric Bagaloo"
,"2 Bags 2 Curious"
,"The Re-Adventures of Bagsitting"
,"Conan the Bagbarian 2"
,"Bag to the Future"
,"Bag Runner 2: The Last Replicant"
,"Bag Wars - Episode V - The Sandcastle Strikes Back"
,"A Tale of Two Bags"
,"Cueball: The Guy Who Bagged Me"
,"Harry Potter and the Chamber of Bags"
,"Bagman and Robin"
,"Bagman Forever"
,"Bagman Begins"
,"Bagman: The Dark Nip"
,"Bagman: The Dark Watery Stuff Rises"
,"The Passion of the Bags"
,"The Good The Bag And The Ugly"
,"B For Bagdetta"
,"Theater Of Bags"
,"Bag Of Blood"
,"The Day The Bag Stood Still "
,"Bag Wars Episode IV - A New Loop"
,"The Big Bag Theory"
,"American Baggy"
,"Cue and Meg's Excellent Bagventure"
,"The Bagfather: Part II"
,"The Hunt for Bag October"
,"Bag Storm Rising"
,"Clear and Present Bags"
,"The Temporal Strikes Bag"
,"The Bagmaker"
,"The Pelican Bag"
,"The Gingerbag Man"
,"Runaway Bag"
,"Transbaggers"