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54 lines (47 loc) · 1.97 KB
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ThreadedServer.py
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54 lines (47 loc) · 1.97 KB
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import socket
import threading
class PyTrekServer(object):
# Must also define a callback function that handles client messages
def __init__(self, host, port, callback):
self.host = host
self.port = port
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
self.callbackFunc = callback
self.isClose = False
def start(self):
print("Server started on port", self.port)
threading.Thread(target = self.listen).start()
def close(self):
# Hack: Currently satisfies wait condition by opening a new socket.
# Good for cleanly closing server.
print("Closing server.")
self.isClose = True
socket.socket(socket.AF_INET,
socket.SOCK_STREAM).connect( (self.host, self.port))
self.sock.close()
def listen(self):
self.sock.listen(5)
while not self.isClose:
client, address = self.sock.accept()
client.settimeout(60)
threading.Thread(target = self.listenToClient,args = (client,address)).start()
def setClientConnectCallback(self, callback):
self.clientConnected = callback
def listenToClient(self, client, address):
size = 1024
clientInit = False
while not self.isClose:
# Keep trying to send a message until the client sends one back
if not clientInit:
if hasattr(self, 'clientConnected'): self.clientConnected(client, address)
data = client.recv(size)
if data:
clientInit = True
# Set the response to echo back the recieved data
response = data;
self.callbackFunc(client, response)
else:
print('Client', client, 'disconnected')
return True