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2. Add an FXCUpd$ id for your effect in the "got FXCompiler" header file.
3. ACTIVE effect only:
If BOTH NPC and PC:
Add to FXCompiler header file. If an instant effect (such as add HP), add to dumpFxInstants - Otherwise add to dumpFxAddsShared AND dumpFxRemsShared
Else:
Add to FXCompiler_PC or FXCompiler_NPC in the locations mentioned above. See the other effects for examples.
4. DURATION & Passive effects only: Go to FXCompiler_NPC AND FXCompiler_PC and find updateGame. Compile the values if necessary and put them in Passives$setActive in PC and the link message in NPC
5. DURATION & Passive effects only: Go to got Passives, add to the end of the index of the compiled_actives global AND parse it in LM_PRE
6. Implement your effect in any affected other script.