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Spell Data Readme.txt
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Spell Data Readme.txt
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Spell effects sent FROM a player can use string "$MATH$formula" instead of a number anywhere in the effect object
Built in variables:
D = damage_done_modifier
In the spell builder visual section it's an array:
0. Rezzable(s) - Can be either an array of strings or a string of a single object to be rezzed from the HUD or an array of sub-arrays which contain [name, posOffset, rotOffset]
1. Finish Anim(s) - Can be either an array of strings or a single string of an animation to be started. Should not loop.
2. Finish Sound(s) - Can be either an array of keys or a single key of a sound to be played. Can also contain an array of sub-arrays with [(key)sound, (float)vol]
3. Particles - An array consisting of [0,1,(arr)particle_system]
4. Cast Anim(s) - Animation(s) to play when casting. Will be stopped when casting is stopped.
5. Cast Sound - A sound that will loop while casting - If list it's [sound, vol] optionally you can add integer 0 at the start like [0, sound, vol] to make the sound not loop