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Pics.hpp
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#ifndef PICS_H
#define PICS_H
#include <iostream>
#include <string.h>
#include <vector>
#include <map>
// SDL Requierments:
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
using namespace std;
class Pics
{
public:
Pics();
~Pics();
void installTulips(SDL_Renderer& render);
// Opening:
void renderTitle(SDL_Renderer& render);
// Main Game:
void addNormalCharacters(SDL_Renderer& render);
void addBall(int ball_x, int ball_y, SDL_Renderer& render);
void addPaddels(int bee_paddle_y, SDL_Renderer& render, int wasp_paddle_y, int paddle_h);
// Event:
void Victory(SDL_Renderer& render, bool victor);
// Etc.:
void createBackground(SDL_Renderer& render);
map<int, string> files;
void getScreenSize(int sc_hth, int sc_wdth);
int correctHeight(int ht);
int ball_l, ball_w;
int sc_hth, sc_wdth;
private:
vector<string> images;
string path1;
vector<string> addons;
string path2;
};
#endif // PICS_H