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FrameBuffer Abstraction #34

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7 tasks
wpumacay opened this issue May 30, 2023 · 0 comments
Open
7 tasks

FrameBuffer Abstraction #34

wpumacay opened this issue May 30, 2023 · 0 comments
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component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature

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Description

This keeps track of the FBO implementation, which would allow us to handle off-screen rendering, and shadow mapping. We should also move this component to a separate renderer/opengl folder.

Tasks

  • Implementation (C++)
  • Examples of usage (C++)
  • Integration with headless mode
  • Python bindings
  • Examples of usage (Python)
  • Documentation (API auto-generated by Sphinx)
  • Documentation (.rst custom made detailed description)
@wpumacay wpumacay converted this from a draft issue May 30, 2023
@wpumacay wpumacay self-assigned this May 30, 2023
@wpumacay wpumacay added component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature labels May 30, 2023
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Labels
component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
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Status: Todo
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