FrameBuffer Abstraction #34
Labels
component: bindings
Related to Python Bindings generation
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
Description
This keeps track of the FBO implementation, which would allow us to handle
off-screen rendering
, andshadow mapping
. We should also move this component to a separaterenderer/opengl
folder.Tasks
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