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Reflections #37

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7 tasks
wpumacay opened this issue Jun 1, 2023 · 0 comments
Open
7 tasks

Reflections #37

wpumacay opened this issue Jun 1, 2023 · 0 comments
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component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature

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@wpumacay
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wpumacay commented Jun 1, 2023

Description

This keeps track of the implementation of plane reflections and screen space reflections. This feature is required to make the scenes look as similar as possible to the ones generated by the MuJoCo renderer.

Tasks

  • Implement stencil buffer type (C++)
  • Implement plane reflections (C++)
  • Example of usage (C++)
  • Python bindings
  • Example of usage (Python)
  • Documentation (API auto-generated using Sphinx and Breathe)
  • Documentation (.rst custom made for a detailed description)

Notes

  • Check the usage of the Stencil Buffer in MuJoCo plane reflections implementation
@wpumacay wpumacay self-assigned this Jun 1, 2023
@wpumacay wpumacay converted this from a draft issue Jun 1, 2023
@wpumacay wpumacay added component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) labels Jun 1, 2023
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Labels
component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
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Status: Todo
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