Reflections #37
Labels
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: rendering pipeline
Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
Description
This keeps track of the implementation of plane reflections and screen space reflections. This feature is required to make the scenes look as similar as possible to the ones generated by the MuJoCo renderer.
Tasks
Notes
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