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BackgroundMusic.cs
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BackgroundMusic.cs
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using System.Collections.Generic;
using UnityEngine;
namespace BackgroundMusic
{
[KSPAddon(startup: KSPAddon.Startup.MainMenu, once: false)]
public class BackgroundMusic : MonoBehaviour
{
private MusicLogic music;
private const string suffix_space = "Space";
private const string suffix_construction = "Construction";
private bool isInDebugMode = false;
public void Awake()
{
Utils.Log("Starting...");
music = MusicLogic.fetch;
}
public void Start()
{
string p = $"{Info.modName}/{Info.pathFiles}/";
List<AudioClip> db = GameDatabase.Instance.databaseAudio.FindAll(c => c.ToString().StartsWith(p));
if (db.Count > 0)
{
music.spacePlaylist.Clear();
music.constructionPlaylist.Clear();
for (int i = 0; i < db.Count; i++)
{
if (db[i].ToString().Contains(suffix_space))
music.spacePlaylist.Add(db[i]);
else if (db[i].ToString().Contains(suffix_construction))
music.constructionPlaylist.Add(db[i]);
if (isInDebugMode)
Utils.Log("Playlist" + db[i].name);
}
}
}
}
}