Skip to content

SceneKit macOS xcode14.0 beta2

Manuel de la Pena edited this page Aug 4, 2022 · 3 revisions

#SceneKit.framework ##mandel

diff -ruN /Applications/Xcode_14.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNShadable.h /Applications/Xcode_14.0.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNShadable.h
--- /Applications/Xcode_14.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNShadable.h	2022-05-31 15:03:44.000000000 -0400
+++ /Applications/Xcode_14.0.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNShadable.h	2022-06-17 11:26:13.000000000 -0400
@@ -587,7 +587,7 @@
  
  | struct SCNFramebuffer {
  |    float4 color; // Contents of the destination framebuffer corresponding to the fragment being processed
- | } _framebuffer;  // Available since macOS 13.0, iOS 16, tvOS 16 and watchOS 9.
+ | } _framebuffer;  // Available since macOS 13, iOS 16, tvOS 16 and watchOS 9.
  |
  | Access: ReadOnly
  | Stages: Fragment shader only
Clone this wiki locally