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More compatibility levels #6
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As a descendant of Woof!, Cherry has four complevels, which are Regarding the "Blood amount now scales with the amount of damage dealt" change: it is always active, and it works similarly to the blood spawning logic in Doom Retro. It isn't compatibility breaking, though. It is disabled in non-casual play (i.e. during demo recording/playback, etc.) Because of that, and because it's such a minor cosmetic change, I didn't make it optional. I will do that for the next release, though. I'll also make all of this clearer in the README. |
I understand. Maybe then you could just implement 17th complevel? After all, PrBoom+ is the second most popular source port of Doom and there are surely mods, that were made only for this port in particular. I mean, there surely aren't that many mods for LxDoom or TASDoom, but PrBoom+? There surely are mods exclusive to that. As for the second issue, big thank you. It's always nice to have an option to configure even the smallest of things in games. |
After a bit of research, I've concluded that most of the PrBoom complevels introduce very minor changes that won't be too difficult to implement (although not entirely sure about that), and that there are indeed a few obscure WADs and demos that require some of them (also, apparently, Eviternity's internal demos are mistakenly recorded in complevel 17, so they can't be played back in Woof!). I'll look into it in more detail in a day or two, this topic is more interesting than I expected. |
Made blood amount scaling with damage optional in adbf2ad. As for the complevels, it's probably gonna take a while. Not as trivial as I expected |
Again, thank you for your dedication for the Doom community. |
It would be nice, if you could port the compatibility levels from the DSDA-Doom to this source port for better mods and demo support.
PS. Is "Blood amount now scales with the amount of damage dealt" feature exclusive to "Bloodier Gibs" option or does it work all the time? If so, can it be disabled? If not, can you add an option to disable it?
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