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constants.js
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var PIXEL_SIZE = 16; // Scale factor for sprites and textures.
var GAME_H = 432; // Game height is not the same as camera height (which is 576).
var CAMERA_W = 1200;
var START_X = 50; // Start point for Hero.
var IMAGE_TYPE = 'image/gif';
var SPRITES = {
// Each `sprite` is converted into `new Image()`.
// WARNING: dataString is not full, the necessary `R0lGODlh` part is added in `loadImages()`.
HERO: {
sprite: 'HgAFAKECAPYHB////wAAAAAAACH5BAEKAAIALAAAAAAeAAUAAAIfVCx4mueYogm02oupbBRYX4FduEjZiTYeVDLmAk9VAQA7',
frames: ['still', 'stepLeft', 'stepRight', 'jump', 'punched', 'dead'],
w: 5,
h: 5
},
BIRD: {
sprite: 'CAAEAKECAAAAADEAK////////yH5BAEKAAMALAAAAAAIAAQAAAILnA93wSEBHByNsgIAOw==',
frames: ['0', '1'],
w: 4,
h: 4
},
MOUSE: {
sprite: 'CAADAMIEAAAAAAEBAepMTHx8fP///////////////yH5BAEKAAQALAAAAAAIAAMAAAMLSDS6CoOJCGOIIwEAOw==',
frames: ['0', '1'],
w: 4,
h: 3
},
FIRE: {
sprite: 'DwADAMICAC8iErxhB/+DCv/ICv30BP////+DCv+DCiH5BAEKAAcALAAAAAAPAAMAAAMTeCeq0/AM8hZhCihByp3eAwRaAgA7',
frames: ['0', '1', 'dead'],
w: 5,
h: 3
},
STONE: {
sprite: 'CAAIAKECAE5MSV5bV////////yH5BAEKAAIALAAAAAAIAAgAAAINhBFxl9aLFJxvpcrkKgA7',
frames: ['0'],
w: 8,
h: 8
},
CACTUS: {
sprite: 'AwAFAMIFAFJTDCd8HkibQFCxJVu8Qf///////////yH5BAEKAAcALAAAAAADAAUAAAMJCBIxSgEMsUYCADs=',
frames: ['0'],
w: 3,
h: 5
},
BIG_CACTUS: {
sprite: 'BQAKAMIBAFJTDCd8HkibQFCxJeqV7Sd8Hid8Hid8HiH5BAEKAAcALAAAAAAFAAoAAAMVGBIwvYIwJ0ZkwTZSgxrMVoGOt1gJADs=',
frames: ['0'],
w: 5,
h: 10
},
BAT: {
sprite: 'BgACAKECAAAAADEnNv///////yH5BAEKAAIALAAAAAAGAAIAAAIFjAwiaVEAOw==',
frames: ['0', '1'],
w: 3,
h: 2
},
HYDRA: {
sprite: 'FQAHAKEDAAAAAHk+PvQfH////yH5BAEKAAMALAAAAAAVAAcAAAIk1I4Cp+gD4gFGwveWvRzF1SyMRmrc56BDAElsK04b7Knw9i0FADs=',
frames: ['0', '1', 'dead'],
w: 7,
h: 7
},
SHOT: {
sprite: 'DAADAMIEAMvIvdLRzvTz8f///wAAAAAAAAAAAAAAACH5BAEKAAQALAAAAAAMAAMAAAMQCARBIUQMMpUjEdfVXpxDAgA7',
frames: ['0', '1', '2', '3'],
w: 3,
h: 3
},
BALL: {
sprite: 'AQABAIABAM/Nzf///yH5BAEKAAEALAAAAAABAAEAAAICRAEAOw==',
frames: ['0'],
w: 1,
h: 1
},
POWERUP_GP: {
sprite: 'BAACAKEAAAAAAP///wAAAAAAACH5BAEKAAIALAAAAAAEAAIAAAIERGJgBQA7',
frames: ['0', '1'],
w: 2,
h: 2
},
POWERUP_SU: {
sprite: 'BAACAKEBAAAAAPkWFvkWFvkWFiH5BAEKAAIALAAAAAAEAAIAAAIERGJgBQA7',
frames: ['0', '1'],
w: 2,
h: 2
},
POWERUP_DD: {
sprite: 'BAACAKEAAAAAABah+QAAAAAAACH5BAEKAAIALAAAAAAEAAIAAAIERGJgBQA7',
frames: ['0', '1'],
w: 2,
h: 2
}
};
var WHOLE_NOTE = 1920; // Duration of a whole note.
var NOTES = {
C3: 130.81,
E3: 164.81,
F3: 174.61,
G3: 196,
A3: 220,
C4: 261.63,
D4: 293.66,
E4: 329.63,
F4: 349.23,
F4S: 369.99,
G4: 392,
A4: 440,
C5: 523.35,
D5: 587.33
};
// Note & note value pairs; bigger is shorter as note value here is a denominator in 1/n fraction.
// 0 is for pause.
// One line for the duration of half a whole note.
var MUSIC = {
T0: {
oType: 'triangle',
notes: [
'A3', 1, 'A3', 1,
'G3', 1, 'G3', 1,
'F3', 1, 'F3', 1,
'E3', 1, 'C3', 1
]
},
T1: {
oType: 'sawtooth',
notes: [
'A4', 4, 0, 8, 'G4', 8,
'A4', 8, 'A4', 16, 'G4', 16, 'C5', 8, 'D5', 8,
0, 4, 'A4', 8, 'A4', 16, 0, 16,
'A4', 8, 0, 8, 'G4', 8, 0, 8,
'A4', 4, 0, 8, 'G4', 8,
'A4', 8, 'A4', 16, 'G4', 16, 'C5', 8, 'D5', 8,
0, 4, 'G4', 8, 'G4', 16, 0, 16,
'G4', 8, 0, 8, 'F4', 8, 0, 8,
'A4', 4, 0, 8, 'G4', 8,
'A4', 8, 'A4', 16, 'G4', 16, 'C5', 8, 'D5', 8,
0, 4, 'F4', 8, 'F4', 16, 0, 16,
'F4', 8, 0, 8, 'E4', 8, 0, 8,
'A4', 4, 0, 8, 'G4', 8,
'A4', 8, 'A4', 16, 'G4', 16, 'C5', 8, 'D5', 8,
0, 4, 'E4', 8, 'E4', 16, 0, 16,
'E4', 8, 0, 8, 'C4', 8, 0, 8
]
}
};
// Text colors.
var COLOR_WHITE = '#f9d4c1';
var COLOR_RED = '#f65555';
var COLOR_BLUE = '#1499ff';
var WIN_MESSAGES = ['YOU WIN!', 'DONE!', 'YOU ROCK!', 'GOOD JOB!'];
var LOSE_MESSAGES = ['NOT TODAY', 'MAYBE NEXT TIME', 'YOU WERE CLOSE', 'YOU LOSE'];
// Land texture colors.
var LAND = [
[65,26,50],
[100,44,38],
[40,77,66]
],
SAND = [
[236, 193, 89],
[203, 193, 135],
[239, 222, 128]
],
DARK_SAND = [
[196, 143, 59],
[163, 133, 95],
[179, 182, 88]
];
// Sky texture colors.
var SKY = [
[93, 139, 228],
[98, 144, 233],
[103, 149, 238],
[108, 154, 243]
],
NIGHT_SKY = [
[41, 2, 100],
[47, 5, 107],
[37, 3, 93],
[0, 2, 96]
];