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xini.c
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/**
* This file belongs to the 'xlab' game engine.
* Copyright 2009 xfacter
* Copyright 2016 wickles
* This work is licensed under the LGPLv3
* subject to all terms as reproduced in the included LICENSE file.
*/
#include <string.h>
#include "xini.h"
char buffer[256];
int xIniGetInt(FILE* f, char* param, int notfound)
{
if (!f || !param)
return notfound;
rewind(f);
while(!feof(f))
{
fgets(buffer, sizeof(buffer), f);
if (strncmp(buffer, param, strlen(param)) == 0)
{
int r;
sscanf(buffer, "%*s = %i", &r);
return r;
}
}
return notfound;
}
float xIniGetFloat(FILE* f, char* param, float notfound)
{
if (!f || !param)
return notfound;
rewind(f);
while(!feof(f))
{
fgets(buffer, sizeof(buffer), f);
if (strncmp(buffer, param, strlen(param)) == 0)
{
float r;
sscanf(buffer, "%*s = %f", &r);
return r;
}
}
return notfound;
}
void xIniGetVectorf(FILE* f, char* param, float* x, float* y, float* z)
{
if (!f || !param)
return;
rewind(f);
while(!feof(f))
{
fgets(buffer, sizeof(buffer), f);
if (strncmp(buffer, param, strlen(param)) == 0)
{
float vals[3];
sscanf(buffer, "%*s = %f %f %f", &vals[0], &vals[1], &vals[2]);
if (x)
*x = vals[0];
if (y)
*y = vals[1];
if (z)
*z = vals[2];
return;
}
}
}
void xIniGetVectori(FILE* f, char* param, int* x, int* y, int* z)
{
if (!f || !param)
return;
rewind(f);
while(!feof(f))
{
fgets(buffer, sizeof(buffer), f);
if (strncmp(buffer, param, strlen(param)) == 0)
{
int vals[3];
sscanf(buffer, "%*s = %i %i %i", &vals[0], &vals[1], &vals[2]);
if (x)
*x = vals[0];
if (y)
*y = vals[1];
if (z)
*z = vals[2];
return;
}
}
}
char* xIniGetString(FILE* f, char* param, char* str, char* notfound)
{
if (!str)
return NULL;
if (!f || !param)
{
if (notfound)
strcpy(str, notfound);
return str;
}
rewind(f);
while(!feof(f))
{
fgets(buffer, sizeof(buffer), f);
if (strncmp(buffer, param, strlen(param)) == 0)
{
if (sscanf(buffer, "%*s = %s", str) != 1)
{
if (notfound)
strcpy(str, notfound);
else
str[0] = '\0';
}
return str;
}
}
if (notfound)
strcpy(str, notfound);
else
str[0] = '\0';
return str;
}