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Add information on how to compare against real hardware
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docs/developers/debugging.md

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@@ -31,4 +31,12 @@ To make most of these tools, you have to change compile time settings in XQEMU c
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To enable use of OpenGL debug extensions, define `DEBUG_NV2A` and `DEBUG_NV2A_GL`.
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You can do this by modifying the code in `hw/xbox/nv2a/nv2a_debug.h`.
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The OpenGL debug extensions will then be used to annotate OpenGL objects and calls with information about the Xbox guest.
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>>>>>>> d3e6102... Extend information about graphics debugging
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## Comparing against real hardware
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You can write unit tests using [nxdk](https://github.com/XboxDev/nxdk) (C/C++), [xboxpy](https://github.com/xboxdev/xboxpy) (Python).
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If you have a debug bios, you can also use [ViridiX](https://github.com/XboxDev/ViridiX) (C#).
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For graphics debugging, you can compare against physical hardware using [nv2a-trace](https://github.com/XboxDev/nv2a-trace).
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For assembling programs for the APU DSPs you can use [a56](https://github.com/xboxdev/a56).

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