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UndoableCommand.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WpfApplication1
{
public abstract class UndoableCommand
{
public static List<UndoableCommand> executedCommList = new List<UndoableCommand>();
public static List<UndoableCommand> undoneCommList = new List<UndoableCommand>();
public static void Undo()
{
if (executedCommList.Count > 0)
{
UndoableCommand previousComm = executedCommList[executedCommList.Count - 1];
previousComm.Unexecute();
}
}
public static void Redo()
{
if (undoneCommList.Count > 0)
{
redoing = true;
UndoableCommand previousComm = undoneCommList[undoneCommList.Count - 1];
previousComm.Execute();
undoneCommList.Remove(previousComm);
}
}
// Flag: in case redoing a list of commands, one does not want to clear the undone comm list.
// in case of just executing one does want to clear it.
private static bool redoing = false;
public virtual void Execute()
{
executedCommList.Add(this);
if (!redoing)
{
undoneCommList.Clear();
}
redoing = false;
}
public virtual void Unexecute()
{
executedCommList.Remove(this);
undoneCommList.Add(this);
}
}
public class CommCommandPackStarter : UndoableCommand
{
List<UndoableCommand> commandList;
bool firstExecution;
public CommCommandPackStarter(List<UndoableCommand> commandList)
{
firstExecution = true;
this.commandList = commandList;
}
public override void Execute()
{
if(firstExecution)
{
base.Execute();
foreach (UndoableCommand comm in commandList)
{
comm.Execute();
}
CommCommandPackCloser packCloser = new CommCommandPackCloser(commandList.Count);
packCloser.Execute();
firstExecution = false;
}
else
{
executedCommList.Add(this);
undoneCommList.Remove(this);
foreach (UndoableCommand comm in commandList)
{
UndoableCommand.Redo();
}
UndoableCommand.Redo();
}
}
public override void Unexecute()
{
base.Unexecute();
}
}
public class CommCommandPackCloser : UndoableCommand
{
int numCommandsInPack;
public CommCommandPackCloser(int numCommandsInPack)
{
this.numCommandsInPack = numCommandsInPack;
}
public override void Execute()
{
base.Execute();
}
public override void Unexecute()
{
base.Unexecute();
for (int i = 0; i < numCommandsInPack; i++)
{
UndoableCommand.Undo();
}
UndoableCommand.Undo();
}
}
public class CommAddCombatant : UndoableCommand
{
CombatTable combatTable;
Combatant combatant;
int combatantIndex;
public CommAddCombatant(CombatTable combatTable, Combatant combatant)
{
this.combatant = combatant;
this.combatTable = combatTable;
}
public override void Execute()
{
combatantIndex = combatTable.Count;
combatTable.Add(combatant);
base.Execute();
}
public override void Unexecute()
{
combatTable.Remove(combatant);
base.Unexecute();
}
}
public class CommRemoveCombatant : UndoableCommand
{
CombatTable combatTable;
Combatant combatant;
int combatantIndex;
public CommRemoveCombatant(CombatTable combatTable, Combatant combatant)
{
this.combatant = combatant;
this.combatTable = combatTable;
}
public override void Execute()
{
combatantIndex = combatTable.IndexOf(combatant);
combatTable.Remove(combatant);
base.Execute();
}
public override void Unexecute()
{
combatTable.Insert(combatantIndex, combatant);
base.Unexecute();
}
}
public class CommRepositionCombatant : UndoableCommand
{
CombatTable combatTable;
Combatant combatant;
int combatantPreviousIndex;
int combatantNewIndex;
public CommRepositionCombatant(CombatTable combatTable, Combatant combatant, int shift)
{
this.combatant = combatant;
this.combatTable = combatTable;
combatantPreviousIndex = combatTable.IndexOf(combatant);
combatantNewIndex = combatantPreviousIndex + shift;
}
public override void Execute()
{
if (combatantNewIndex >= 0 && combatantNewIndex < combatTable.Count && combatTable.Count > 1)
{
combatTable.Move(combatantPreviousIndex, combatantNewIndex);
base.Execute();
}
}
public override void Unexecute()
{
combatTable.Move(combatantNewIndex, combatantPreviousIndex);
base.Unexecute();
}
}
public class CommUpdateCombatant : UndoableCommand
{
Combatant combatant;
object attributeNewValue;
object attributeOldValue;
CombatantAttributes attribute;
public CommUpdateCombatant(Combatant combatant, CombatantAttributes attribute, object attributeNewValue)
{
this.combatant = combatant;
this.attribute = attribute;
this.attributeNewValue = attributeNewValue;
}
public override void Execute()
{
this.attributeOldValue = combatant.getAttribute(attribute);
combatant.setAttribute(attribute, attributeNewValue);
base.Execute();
}
public override void Unexecute()
{
this.attributeNewValue = combatant.getAttribute(attribute);
combatant.setAttribute(attribute, attributeOldValue);
base.Unexecute();
}
}
public class CommReorderTable : UndoableCommand
{
CombatTable combatTable;
IEnumerable<Combatant> previousSorting;
IEnumerable<Combatant> nextSorting;
public CommReorderTable(CombatTable combatTable, IEnumerable<Combatant> sortedCombatants)
{
this.combatTable = combatTable;
this.previousSorting = combatTable.ToArray();
this.nextSorting = sortedCombatants;
}
public override void Execute()
{
int count = combatTable.Count;
for (int i = 0; i < count; i++)
{
Combatant combatant = nextSorting.ElementAt(i);
combatTable.Remove(combatant);
combatTable.Insert(i, combatant);
}
base.Execute();
}
public override void Unexecute()
{
int count = combatTable.Count;
for (int i = 0; i < count; i++)
{
Combatant combatant = previousSorting.ElementAt(i);
combatTable.Remove(combatant);
combatTable.Insert(i, combatant);
}
base.Unexecute();
}
}
public class CommStartEncounter : UndoableCommand
{
CombatTable table;
public CommStartEncounter(CombatTable table)
{
this.table = table;
}
public override void Execute()
{
table.startEncounter();
base.Execute();
}
public override void Unexecute()
{
table.finishEncounter();
base.Unexecute();
}
}
public class CommFinishEncounter : UndoableCommand
{
CombatTable table;
Combatant currentCombatant;
public CommFinishEncounter(CombatTable table)
{
this.table = table;
}
public override void Execute()
{
currentCombatant = table.getCurrent();
table.finishEncounter();
base.Execute();
}
public override void Unexecute()
{
table.startEncounter();
table.setCurrent(currentCombatant);
base.Unexecute();
}
}
public class CommNextCombatant : UndoableCommand
{
CombatTable table;
public CommNextCombatant(CombatTable table)
{
this.table = table;
}
public override void Execute()
{
table.nextCombatant();
base.Execute();
}
public override void Unexecute()
{
table.previousCombatant();
base.Unexecute();
}
}
public class CommPreviousCombatant : UndoableCommand
{
CombatTable table;
public CommPreviousCombatant(CombatTable table)
{
this.table = table;
}
public override void Execute()
{
table.previousCombatant();
base.Execute();
}
public override void Unexecute()
{
table.nextCombatant();
base.Unexecute();
}
}
public class CommClearCombatTable : UndoableCommand
{
CombatTable table;
IEnumerable<Combatant> prevTable;
public CommClearCombatTable(CombatTable table)
{
this.table = table;
}
public override void Execute()
{
prevTable = table.ToArray();
table.Clear();
base.Execute();
}
public override void Unexecute()
{
foreach (Combatant combatant in prevTable)
{
table.Add(combatant);
}
base.Unexecute();
}
}
}