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Extraction audio results in a 10K+ files. These have no names or grouping.
It'd be great if for example the audio files could be grouped into folders, based on their .bnk filename;
E.G.: "bugs_shrieker.bnk" > \bugs_shrieker\ *.ogg
I'can't see any options in the -h to achieve this output directory structure.
Also;
(I presume the audio files don't have names, as the output is "980632624.ogg", however I have seen some other games that have an
index or manifest that can be used to rename files to more meaningful names. Was curious if you knew such a operation was possible)
The text was updated successfully, but these errors were encountered:
Hi, yeah, it extracts audio files with exactly the names they're present with in the stingray assets (if the hashes are known). The numbers do seem to be the actual file names.
However, it's definitely possible that the files are also referenced somewhere in the bnk files.
I'm quite busy at the moment, so I can't promise much, but I'll definitely look into this at some point.
Of course, you're also always welcome to do some research yourself, if you can/want to do that :)
Extraction audio results in a 10K+ files. These have no names or grouping.
It'd be great if for example the audio files could be grouped into folders, based on their .bnk filename;
E.G.: "bugs_shrieker.bnk" > \bugs_shrieker\ *.ogg
I'can't see any options in the -h to achieve this output directory structure.
Also;
(I presume the audio files don't have names, as the output is "980632624.ogg", however I have seen some other games that have an
index or manifest that can be used to rename files to more meaningful names. Was curious if you knew such a operation was possible)
The text was updated successfully, but these errors were encountered: