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mp1.cu
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// MP 1
#include <wb.h>
// kernel code
__global__ void vecAdd(float *in1, float *in2, float *out, int len) {
//@@ Insert code to implement vector addition here
int index = blockIdx.x * blockDim.x + threadIdx.x;
if( index < len ){
// kernel function
out[index] = in1[index] + in2[index];
}
}
//host code
int main(int argc, char **argv) {
wbArg_t args;
// length of float
int inputLength;
// input float pointer
float *hostInput1;
float *hostInput2;
// output float pointer
float *hostOutput;
// A_d and B_d, input float pointer
float *deviceInput1;
float *deviceInput2;
float *deviceOutput;
args = wbArg_read(argc, argv);
wbTime_start(Generic, "Importing data and creating memory on host");
hostInput1 =
(float *)wbImport(wbArg_getInputFile(args, 0), &inputLength);
hostInput2 =
(float *)wbImport(wbArg_getInputFile(args, 1), &inputLength);
hostOutput = (float *)malloc(inputLength * sizeof(float));
wbTime_stop(Generic, "Importing data and creating memory on host");
wbLog(TRACE, "The input length is ", inputLength);
wbTime_start(GPU, "Allocating GPU memory.");
//@@ Allocate GPU memory here
cudaMalloc((void **) &deviceInput1, inputLength * sizeof(float));
cudaMalloc((void **) &deviceInput2, inputLength * sizeof(float));
cudaMalloc((void **) &deviceOutput, inputLength * sizeof(float));
wbTime_stop(GPU, "Allocating GPU memory.");
wbTime_start(GPU, "Copying input memory to the GPU.");
//@@ Copy memory to the GPU here
cudaMemcpy(deviceInput1, hostInput1, inputLength * sizeof(float), cudaMemcpyHostToDevice);
cudaMemcpy(deviceInput2, hostInput2, inputLength * sizeof(float), cudaMemcpyHostToDevice);
wbTime_stop(GPU, "Copying input memory to the GPU.");
//@@ Initialize the grid and block dimensions here
// initialize
//dim3 DimGrid(ceil(inputLength/1024),1, 1);
//dim3 DimBlock(1024, 1, 1);
//wbLog(ERROR, "this is dim3 G: ", DimGrid.x);
//wbLog(ERROR, "this is dim3 B: ", DimBlock.x);
wbTime_start(Compute, "Performing CUDA computation");
//@@ Launch the GPU Kernel here
vecAdd<<<ceil(inputLength/256.0), 256>>>(deviceInput1, deviceInput2, deviceOutput, inputLength);
//vecAdd<<<DimGrid, DimBlock>>>(deviceInput1, deviceInput2, deviceOutput, inputLength);
cudaDeviceSynchronize();
wbTime_stop(Compute, "Performing CUDA computation");
wbTime_start(Copy, "Copying output memory to the CPU");
//@@ Copy the GPU memory back to the CPU here
cudaMemcpy(hostOutput, deviceOutput, inputLength * sizeof(float), cudaMemcpyDeviceToHost);
wbTime_stop(Copy, "Copying output memory to the CPU");
wbTime_start(GPU, "Freeing GPU Memory");
//@@ Free the GPU memory here
cudaFree(deviceInput1);
cudaFree(deviceInput2);
cudaFree(deviceOutput);
wbTime_stop(GPU, "Freeing GPU Memory");
wbSolution(args, hostOutput, inputLength);
free(hostInput1);
free(hostInput2);
free(hostOutput);
return 0;
}