diff --git a/README.md b/README.md
index 7769e85..ea46d5f 100644
--- a/README.md
+++ b/README.md
@@ -6,15 +6,15 @@ Virtual XBox360 and DualShock4 gamepads in python.
Virtual Gamepad (```vgamepad```) is a small python library that emulates XBox360 and DualShock4 gamepads on your system.
It enables controlling e.g. a video-game that requires analog input, directly from your python script.
-On Windows ```vgamepad``` uses the [ViGEm](https://github.com/ViGEm) C++ framework, for which it essentially provides python bindings and a user-friendly interface.
+On Windows ```vgamepad``` uses the [Virtual Gamepad Emulation](https://github.com/nefarius/ViGEmBus) C++ framework, for which it essentially provides python bindings and a user-friendly interface.
---
-__Status:__
+__Development status:__
-| Windows | Linux |
-|:---------------:|:------------------------------------------------:|
-| *Full support.* | *Alpha,*
see [Linux notes](readme/linux.md). |
+| Windows | Linux |
+|:---------:|:-------------------------------------------------------:|
+| *Stable.* | *Experimental,*
see [Linux notes](readme/linux.md). |
## Quick links
@@ -42,7 +42,7 @@ Accept the licence agreement, click ```Install```, allow the installer to modify
### Linux:
-See [Linux notes](readme/linux.md).
+Please read the [Linux section](readme/linux.md).
---
diff --git a/readme/linux.md b/readme/linux.md
index 40d9274..2d29741 100644
--- a/readme/linux.md
+++ b/readme/linux.md
@@ -1,28 +1,9 @@
# Linux
-`vgamepad` is now partly supported on Linux.
+`vgamepad` is partly supported on Linux since version `0.1.0`.
Contrary to Windows, support for Linux is experimental and subject to future breaking changes.
-If your python project for Linux relies on `vgamepad`, please use the exact `vgamepad` version you are relying on in your project dependencies.
-
-## Differences with Windows
-On Windows, `vgamepad` is currently a wrapper around Nefarius' [Virtual Gamepad Emulation](https://github.com/nefarius/ViGEmBus) framework.
-As such, it emulates true physical DS4 and X360 gamepads.
-
-On Linux, `vgamepad` currently relies on `libevdev`.
-It emulates a subset of the X360 and DS4 capabilities in `evdev` by managing a virtual `uinput` device.
-
-While we are trying to make this emulation close to the real thing, we are not quite there yet.
-If you know how to advance toward this goal, your contribution would be **very appreciated** :heart_eyes:
-
-For now, most basic `vgamepad` calls work on Linux, but you shouldn't expect your app to react exactly as if an actual X360 / DS4 gamepad were connected to your machine.
-However, the corresponding `evdev` event should be similar.
-
-**What you should know:**
-- Detected buttons, ordering and axes directions are typically different from Windows (depending on your app)
-- Force feedback / LEDS are not implemented on Linux yet
-- DS4 touchpad / motion sensor are not implemented on Linux yet (no extended report)
-- Real DS4s fire a button event when you press the triggers (on top of the axis event), this button event is not implemented in `vgamepad` at the moment
+If your python project for Linux relies on `vgamepad`, please specify the exact version you are relying on in your project dependencies.
## Installation
@@ -53,3 +34,24 @@ pip install vgamepad
```
```vgamepad``` is now installed in your active python environment.
+
+
+## Differences with Windows
+On Windows, `vgamepad` is currently a wrapper around Nefarius' [Virtual Gamepad Emulation](https://github.com/nefarius/ViGEmBus) framework.
+As such, it emulates true physical DS4 and X360 gamepads.
+
+On Linux, `vgamepad` currently relies on `libevdev`.
+It emulates a subset of the X360 and DS4 capabilities in `evdev` by managing a virtual `uinput` device.
+
+While we are trying to make this emulation close to the real thing, we are not quite there yet.
+If you know how to advance toward this goal, your contribution will be **very appreciated** :heart_eyes:
+
+For now, most basic `vgamepad` calls work on Linux, but you should not expect your application to react exactly as if an actual X360 / DS4 gamepad were connected to your machine.
+Nevertheless, the corresponding `evdev` event should be similar.
+
+**What you should know:**
+- Detected buttons, ordering and axes directions are typically different from Windows (depending on your app)
+- Force feedback / LEDS are not implemented on Linux yet
+- DS4 touchpad / motion sensor are not implemented on Linux yet (no extended report)
+- Real DS4 gamepads fire a button event when you press the triggers (on top of the axis event), this button event is not implemented in `vgamepad` at the moment
+- The X360 "guide" (mode) button is not implemented in `vgamepad` at the moment