I mistakenly added transparent white instead of transparent black to palette. Aseprite sees it as transparent. Passed all validation rules but on load in game - showed as solid white (correctly). I believe only transparent black (00000) is seen as transparent. Is it possible to add warning when formatting imageset in 4bpp that a non-black transparent colour has been selected?
I mistakenly added transparent white instead of transparent black to palette. Aseprite sees it as transparent. Passed all validation rules but on load in game - showed as solid white (correctly). I believe only transparent black (00000) is seen as transparent. Is it possible to add warning when formatting imageset in 4bpp that a non-black transparent colour has been selected?