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rpc.py
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rpc.py
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import time
import json
import ssl
import urllib.request
import sys
import psutil
from pypresence import exceptions as pypresenceException
from pypresence import Presence
import pymem
import gameinfo
from logs import logger
SSLCONTEXT = ssl.create_default_context()
SSLCONTEXT.check_hostname = False
SSLCONTEXT.verify_mode = ssl.CERT_NONE
CLIENT_ID = '699358451494682714'
RPC = Presence(CLIENT_ID)
join_button = True
def clear_rpc(rpc_pid):
'''for two exceptions in update_presence() to keep code a bit cleaner'''
logger.info("Process was closed. Clearing presence.")
try:
RPC.clear(pid=rpc_pid)
except AttributeError:
pass
return
def fetch_data(cmdline_again, keys):
global join_button
join_button = True
identifier = cmdline_again.strip('/')
lhostmatch = identifier.find("aos://16777343")
if lhostmatch != -1 and keys[0] == 'name':
# If player plays on localhost then just pass this info and done
join_button = False
return ['(Playing on localhost)', '-', '-', '-', '-', '-']
else:
try:
# Request json serverlist that buildandshoot hosts.
request = urllib.request.urlopen("https://services.buildandshoot.com/serverlist.json", context=SSLCONTEXT)
except urllib.error.URLError:
logger.warning('No internet connection.')
time.sleep(5)
return
data = request.read()
encoding = request.info().get_content_charset('utf-8')
serverlist = json.loads(data.decode(encoding))
try:
for server_num in range(0, len(serverlist)+1):
presence_info = []
if serverlist[server_num]['identifier'] == identifier:
current_server = serverlist[server_num]
for variable in keys:
presence_info.append(current_server[variable])
if len(presence_info) == 6:
return presence_info
except IndexError:
join_button = False
return ['(Server is not broadcasting to master server)', '-', '-', '-', '-', '-']
def update_presence(pid, cmdline, p_handle):
playtime_start = time.time()
current_map = None
logger.info('Process found. Starting presence.')
while pid is not None:
# Check if the process still exists. If not, then go back to process searching.
if psutil.pid_exists(pid) is False:
logger.info('Process was closed. Clearing presence.')
RPC.clear(pid=pid)
return
try:
logger.debug('Getting base address.')
base_addr = p_handle.process_base.lpBaseOfDll
except pymem.exception.ProcessNotFound:
clear_rpc(pid)
except pymem.exception.ProcessError:
clear_rpc(pid)
logger.debug('Fetching server data')
server_info = fetch_data(cmdline, ['name', 'map', 'game_mode', 'players_current', 'players_max', 'game_version'])
server_name = server_info[0]
server_map = server_info[1]
server_game_mode = server_info[2]
server_players_current = server_info[3]
server_players_max = server_info[4]
server_game_version = server_info[5]
if server_map != current_map:
# reset the "time elapsed" when map changes
playtime_start = time.time()
logger.debug("Map changed. Resetting \"time elapsed\".")
current_map = server_map
logger.info('Updating presence.')
try:
player_status = gameinfo.update(pid=pid, version=server_game_version, proc_handle=p_handle, base_address=base_addr)
if player_status[0][0] != 'ace_of_spades':
s_image = 'ace_of_spades'
s_additional_text = ''
if server_game_mode in ('tow', 'tc'):
pass
elif player_status[1]: # if holds_intel from gameinfo.update() is true
s_image = 'smallimagekey_intel'
s_additional_text = 'Holds enemy intel!'
s_text = '{} Players: {}/{}, Version: {}'.format(s_additional_text,
server_players_current,
server_players_max,
server_game_version)
else:
s_image = None
s_text = None
logger.debug(RPC.update(pid=pid,
details=server_name,
state='Map: {} ({})'.format(server_map, server_game_mode),
start=playtime_start,
large_image=player_status[0][0],
large_text=player_status[0][1],
small_image=s_image,
small_text=s_text,
buttons = [{"label": "Join", "url": cmdline}, {"label": "Server list", "url": "http://aos.acornserver.com"}] if join_button else None ))
except pypresenceException.InvalidID:
logger.warning('Discord is not running, or client ID isn\'t valid.')
RPC.clear(pid=pid)
RPC.close()
connect_discord()
except pymem.exception.CouldNotOpenProcess:
logger.info('Could not open process.')
RPC.clear(pid=pid)
return
except pypresenceException.ServerError as e:
logger.warning('Button load fail {}'.format(e.with_traceback()))
RPC.clear(pid=pid)
return
time.sleep(7.5)
def scan_for_process():
logger.info('Waiting for aos client.')
ps_pid = None
ps_cmdline = None
while True:
# Iterate thru processes to find one that matches our wanted one
# and assign important variables for further functions that will be executed
for proc in psutil.process_iter(['name', 'pid', 'cmdline']):
if proc.info['name'] == 'client.exe':
ps_pid = proc.info['pid']
try:
ps_cmdline = proc.info['cmdline'][1] # This is the server identifier "aos://XXXXXXXXXX:XXXXX"
handle = pymem.Pymem('client.exe')
if handle.process_id != ps_pid:
logger.info("Not a valid aos process.")
return
except IndexError:
break
except pymem.exception.ProcessNotFound:
break
except pymem.exception.CouldNotOpenProcess:
break
update_presence(ps_pid, ps_cmdline, handle)
else:
time.sleep(0.05)
def connect_discord():
logger.info('Waiting for discord')
while True:
try:
RPC.connect()
logger.info('Connected to Discord.')
scan_for_process()
except pypresenceException.DiscordNotFound:
time.sleep(3)
except pypresenceException.InvalidID:
logger.info('Discord is not running, or client ID isn\'t valid.')
time.sleep(3)
except pypresenceException.InvalidPipe:
time.sleep(3)
except pypresenceException.PipeClosed:
time.sleep(3)
if __name__ == "__main__":
try:
connect_discord()
except KeyboardInterrupt:
logger.warning('KeyboardInterrupt caught. Closing.')
sys.exit(0)