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Res.cpp
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59 lines (56 loc) · 1.6 KB
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#include "Res.h"
Res* Res::instance = nullptr;//分文件写静态变量时,必须写在源文件中
Res::Res(string BkImg,
string(*rolePath)[2],int roleNum,
string(*bullpath)[2],int bullNum,
string(*enemyPath)[2],int enemyNum)
{
//地图
this->m_bkImg = new IMAGE;
loadimage(m_bkImg, BkImg.data());
//玩家
this->m_roleNum = roleNum;
this->m_roleImg = new IMAGE[m_roleNum][2];
for (int i = 0; i < m_roleNum; i++)
{
loadimage(&m_roleImg[i][0], rolePath[i][0].data());
loadimage(&m_roleImg[i][1], rolePath[i][1].data());
}
//敌机
this->m_enemyNum = enemyNum;
this->m_enemyImg = new IMAGE[enemyNum][2];
for (int i = 0; i < m_enemyNum; i++)
{
loadimage(&m_enemyImg[i][0], enemyPath[i][0].data());
loadimage(&m_enemyImg[i][1], enemyPath[i][1].data());
}
//子弹
this->m_bullNum = bullNum;
this->m_bullImg = new IMAGE[bullNum][2];
for (int i = 0; i < bullNum; i++)
{
loadimage(&m_bullImg[i][0], bullpath[i][0].data());
loadimage(&m_bullImg[i][1], bullpath[i][1].data());
}
}
Res* Res::CreateRes()
{
string bkImg = "./images/background.jpg";
string roleImg[][2] = { "./images/planeNormal_1.jpg","./images/planeNormal_2.jpg" ,
"./images/planeExplode_1.jpg" ,"./images/planeExplode_2.jpg" };
string bullImg[][2] = { "./images/bullet1.jpg","./images/bullet2.jpg" };
string enemyImg[][2] = { "./images/enemy_1.jpg","./images/enemy_2.jpg" ,
"./images/enemyPlane1.jpg" ,"./images/enemyPlane2.jpg" };
if (instance == nullptr)
{
instance = new Res(bkImg, roleImg, 2, bullImg, 1, enemyImg, 2);
}
return instance;
}
Res::~Res()
{
delete m_bkImg;
delete[] m_roleImg;
delete[] m_enemyImg;
delete[] m_bullImg;
}