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There is an open PR (#13114) which fixes OpenGL rendering. Once it is merged you can compile with RUSTFLAGS="--cfg gles". Adding a fallback mode would need to be done in blade.
Blade's part of the fallback mode is tracked in kvark/blade#130. The macOS renderer does not use blade, so support for non-Metal macs is a separate issue.
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Describe the feature
My machine could not able to run the zed because of vulkan drivers error, i would suggest that adding opengl would work fine on my machine and other
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g
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