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Render to opengl #13305

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developerSWe4b opened this issue Jun 20, 2024 · 2 comments
Open
1 task done

Render to opengl #13305

developerSWe4b opened this issue Jun 20, 2024 · 2 comments
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enhancement [core label] gpui GPUI rendering framework support linux

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@developerSWe4b
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Check for existing issues

  • Completed

Describe the feature

My machine could not able to run the zed because of vulkan drivers error, i would suggest that adding opengl would work fine on my machine and other

If applicable, add mockups / screenshots to help present your vision of the feature

g

@developerSWe4b developerSWe4b added admin read Pending admin review enhancement [core label] triage Maintainer needs to classify the issue labels Jun 20, 2024
@notpeter notpeter changed the title Could you add support to opengl? Render to opengl Jun 20, 2024
@notpeter notpeter added linux gpui GPUI rendering framework support and removed triage Maintainer needs to classify the issue admin read Pending admin review labels Jun 20, 2024
@someone13574
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someone13574 commented Jun 20, 2024

There is an open PR (#13114) which fixes OpenGL rendering. Once it is merged you can compile with RUSTFLAGS="--cfg gles". Adding a fallback mode would need to be done in blade.

@lukaslihotzki
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Blade's part of the fallback mode is tracked in kvark/blade#130. The macOS renderer does not use blade, so support for non-Metal macs is a separate issue.

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Labels
enhancement [core label] gpui GPUI rendering framework support linux
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