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Updated acknowledgments
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README.md

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@@ -153,17 +153,18 @@ Acknowledgments
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* Thomas Vian created [as3sfxr](https://code.google.com/p/as3sfxr/), the original code that was ported to C# for usfxr.
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* [Tiaan Geldenhuys](http://tiaan.com/) contributed to usfxr by cleaning the code and creating the original version of the in-editor window that I bastardized later.
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* [Stephen Lavelle](http://www.increpare.com/) created [BFXR](http://www.bfxr.net/), an AS3 port of SFXR with several new features of its own, many of which have been adopted by usfxr.
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* Michael Bailey contributed with bug fixes
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* Owen Roberts contributed with bug reports
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* Michael Bailey contributed with bug fixes.
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* Owen Roberts contributed with bug reports.
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* [Enrique J. Gil](https://github.com/Elideb) created the sound list saving/loading feature (SfxrSound) and its UI.
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Other notes
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* If you want a C#/.Net port of sfxr that is not heavily coupled with Unity, [nsfxr](https://github.com/nathanchere/nsfxr) by Nathan Chere is what you're looking for.
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Changelog
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Changelog (stable versions)
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---------------------------
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#### 2014-12-17 ([1.4](https://github.com/zeh/usfxr/releases/tag/1.4))
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