Skip AerialView logic for vehicles, remember 1PP/3PP when exiting a vehicle#5
Merged
zenakuten merged 7 commits intozenakuten:mainfrom Feb 6, 2026
Merged
Skip AerialView logic for vehicles, remember 1PP/3PP when exiting a vehicle#5zenakuten merged 7 commits intozenakuten:mainfrom
zenakuten merged 7 commits intozenakuten:mainfrom
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Now that third-person perspective is viable, we don't want to always be forced into 1PP when exiting a vehicle, so this will store their preference.
Respawning also resets BehindView state, not just exiting a vehicle, so this will remember that.
- Do not reposition camera when using ToggleBehindView as a free-floating spectator camera - Fixed the bug where entering a vehicle while in third person mode resulted in a missing crosshair
Respect the user's crosshair preference when using bUseCustomWeaponCrosshairs=False, which up until now defaulted to an aqua Redeemer crosshair which was unusably large
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