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No trapdoors in Zebra in binary/ternary tilings #449

@josephcsible

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@josephcsible

In the standard binary and standard ternary tilings, Zebra is in-game, but it consists of all regular tiles and no trapdoors. Is there a pattern of trapdoors that would work in these tilings? If not, then I think they should be marked as not in game in those tilings, since the trapdoors are the whole point of Zebra.

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