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Issue With Map / Inventory #36

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lekhistarlitz opened this issue Mar 2, 2023 · 3 comments
Open

Issue With Map / Inventory #36

lekhistarlitz opened this issue Mar 2, 2023 · 3 comments

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@lekhistarlitz
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Using any version of the shaders yields a strange issue: when facing roughly east to south-west-west, the paper doll in the inventory is darkly illuminated and any cells entered will likewise appear dark on the map. When facing the opposite direction (about a 180 degree field), the paper doll is brightly illuminated and the map appears bright, but has some strange artifacts when zooming in. Disabling the per-pixel lighting shader removes the issue, and the issue does not appear when using default OpenMW shaders.

As you can see in the screenshots, looking north yields a bright paper doll and looking south makes it dark. The bright cells on the map were the result of traveling to the north (while the paper doll would have been bright), and vice versa for the dark cells.

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@Deathcon2
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I have the exact same issue. I experimented a bit and found that the cells tend to get darkened like that almost randomly. I can be in an exterior cell that is darkened, go to, say, an interior cell far away then come back and that cell isn't darkened any more.

Some cells are also not darkened completely, but heavily scattered with dark spots or streaks.

@zesterer
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zesterer commented May 2, 2023

I've yet to discover what's causing this. Unfortunately, OpenMW aggressively reuses shaders for different game elements in a way that makes it very difficult to special-case things. For example, the same shaders are used for both rendering objects and terrain in-game as on the map, with no way to tell from inside the shaders which is being rendered.

@Tunnelsnake12
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Did anyone find the cause for this bug?

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4 participants