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2431305.js
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2431305.js
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/*:
脚本功能:武器箱子(转职赠送)
*/
function start() {
if (im.getSpace(1) >= 7 && im.getSpace(2) >= 4 && im.getLevel() >= 10) {
im.gainItem(2431305, -1);
Gift(im.getJob());
im.playerMessage(-1, "送给你道具,请你好好保存。");
im.sendOk("送给你道具请注意查收");
im.dispose();
} else {
im.playerMessage(-1, "请让你的背包都充裕,等级达到10级后使用。");
im.sendOk("请您等级达到10级转职后再使用,10级送10级的,30级以后送30级的,70级以后送70的,100级以后送100级的 ,请选择等级后再使用.或者背包空间不足.");
im.dispose();
}
im.dispose();
}
function Gift(job) {
switch (job) {
case 100://战士
im.gainItem(1302135, 1); //挑战之单手剑 - 10级
im.gainItem(1312049, 1) //挑战之单手斧 - 10级
im.gainItem(1322077, 1); //挑战之单手钝器 - 10级
break;
case 1100://魂骑士
case 5100://米哈尔
im.gainItem(1302135, 1); //挑战之单手剑 - 10级
break;
case 5110:
case 110:
case 1110:
case 6110:
im.gainItem(1402081, 1);//挑战之双手剑 - 25级 (无描述)
break;
case 1111:
case 5111:
case 111:
case 6111:
im.gainItem(1402084, 1);//挑战之双手剑 - 70级 (无描述)
break;
case 112:
case 5112:
case 1112:
case 6112:
im.gainItem(1402075, 1);
break;
case 120:
im.gainItem(1402081, 1);
im.gainItem(1412051, 1);
break;
case 121:
im.gainItem(1402084, 1);
im.gainItem(1412054, 1);
break;
case 122:
im.gainItem(1422058, 1);
break;
case 130:
im.gainItem(1432071, 1);
im.gainItem(1442099, 1);
break;
case 131:
im.gainItem(1432074, 1);
break;
case 132:
im.gainItem(1432076, 1);
break;
case 1200:
case 200:
im.gainItem(1372043, 1);
break;
case 1210:
case 210:
im.gainItem(1382017, 1);
break;
case 1211:
case 211:
im.gainItem(1372069, 1);
break;
case 1212:
case 212:
im.gainItem(1382094, 1);
break;
case 220:
im.gainItem(1382017, 1);
break;
case 221:
im.gainItem(1372069, 1);
break;
case 222:
im.gainItem(1382094, 1);
break;
case 230:
im.gainItem(1382017, 1);
break;
case 231:
im.gainItem(1372069, 1);
break;
case 232:
im.gainItem(1382094, 1);
break;
case 1300:
case 3300:
case 300:
im.gainItem(1452093, 1);
im.gainItem(1462078, 1);
im.gainItem(2060000, 1000); //弓矢
im.gainItem(2061000, 1000); //弩矢
break;
case 1310:
case 310:
im.gainItem(1452096, 1);
break;
case 1311:
case 311:
im.gainItem(1452023, 1);
break;
case 1312:
case 312:
im.gainItem(1452101, 1);
break;
case 3310:
case 320:
im.gainItem(1462000, 1);
break;
case 3311:
case 321:
im.gainItem(1462008, 1);
break;
case 3312:
case 322:
im.gainItem(1462015, 1);
break;
case 1400:
case 400:
im.gainItem(1332063, 1); //短刀
im.gainItem(1472061, 1); //拳套
break;
case 1410:
case 410:
im.gainItem(1472008, 1);
break;
case 1411:
case 411:
im.gainItem(1472037, 1);
break;
case 1412:
case 412:
im.gainItem(1472053, 1);
break;
case 420:
im.gainItem(1332012, 1);
break;
case 421:
im.gainItem(1332036, 1);
break;
case 422:
im.gainItem(1332052, 1);
break;
case 430://20
im.gainItem(1342000, 1);
im.gainItem(1332008, 1)
break;
case 431://30
im.gainItem(1342001, 1);
im.gainItem(1332009, 1);
break;
case 432://45
im.gainItem(1342002, 1);
im.gainItem(1332014, 1)
break;
case 433://60
im.gainItem(1342004, 1);
im.gainItem(1332015, 1);
break;
case 434://100
im.gainItem(1342008, 1);
im.gainItem(1332052, 1);
break;
case 1500:
im.gainItem(1482066, 1)
break;
case 500:
im.gainItem(1492066, 1);
im.gainItem(1482066, 1);
im.gainItem(2330000, 1000); //银子弹
break;
case 3500:
im.gainItem(1492066, 1);
break;
case 1510:
case 510:
im.gainItem(1492069, 1);
break;
case 1511:
case 511:
im.gainItem(1492072, 1);
break;
case 1512:
case 512:
im.gainItem(1492074, 1);
break;
case 3510:
im.gainItem(1492069, 1);
break;
case 520:
im.gainItem(1492069, 1);
break;
case 3511:
im.gainItem(1492072, 1);
break;
case 521:
im.gainItem(1492072, 1);
break;
case 3512:
im.gainItem(1492074, 1);
break;
case 522:
im.gainItem(1492074, 1)
break;//冒险家、骑士团 机械师 豹弩游侠 部分完成
case 508://龙的传人
im.gainItem(1492066, 1);
im.gainItem(2330003, 1000); //银子弹
break;
case 570:
im.gainItem(1492069, 1);
break;
case 571:
im.gainItem(1492072, 1);
break;
case 572://龙的传人结束
im.gainItem(1492074, 1)
break;
case 2100:
im.gainItem(1442096, 1);
break;
case 2110:
im.gainItem(1442099, 1);
break;
case 2111:
im.gainItem(1442102, 1);
break;
case 2112:
im.gainItem(1442105, 1);
break;//战神部分完成
case 2300:
im.gainItem(1522000, 1);
im.gainItem(1352000, 1);
break;
case 2310:
im.gainItem(1522004, 1);
im.gainItem(1352001, 1);
break;
case 2311:
im.gainItem(1522008, 1);
im.gainItem(1352002, 1);
break;
case 2312:
im.gainItem(1522012, 1);
im.gainItem(1352003, 1);
break;//双弩部分完成
case 2400:
im.gainItem(1362000, 1);
im.gainItem(1352100, 1);
break;
case 2410:
im.gainItem(1362005, 1);
im.gainItem(1352101, 1);
break;
case 2411:
im.gainItem(1362009, 1);
im.gainItem(1352102, 1);
break;
case 2412:
im.gainItem(1362013, 1);
im.gainItem(1352103, 1);
break;//幻影部分完成
case 2700:
im.gainItem(1212001, 1);
break;
case 2710:
im.gainItem(1212002, 1);
break;
case 2711:
im.gainItem(1212004, 1);
break;
case 2712:
im.gainItem(1212007, 1);
break;//TODO 夜光部分 自动穿戴宝珠
case 3100://恶魔猎手
im.gainItem(1322122, 1);
break;
case 3110:
im.gainItem(1322124, 1);
break;
case 3111:
im.gainItem(1322126, 1);
break;
case 3112:
im.gainItem(1322127, 1);
break;
case 3200://唤灵法师
im.gainItem(1382085, 1);
break;
case 3210:
im.gainItem(1382088, 1);
break;
case 3211:
im.gainItem(1382091, 1);
break;
case 3212:
im.gainItem(1382094, 1);
break;
case 3600://尖兵
im.gainItem(1242001, 1);
break;
case 3610:
im.gainItem(1242002, 1);
break;
case 3611:
im.gainItem(1242004, 1);
break;
case 3612:
im.gainItem(1242008, 1);
break;//尖兵结束
case 6100://狂龙战士
im.gainItem(1402177, 1);
break;
case 6500:
im.gainItem(1222001, 1);
break;
case 6510:
im.gainItem(1222002, 1);
break;
case 6511:
im.gainItem(1222004, 1);
break;
case 6512:
im.gainItem(1222008, 1);
break;
case 3101:
im.gainItem(1232001, 1);
break;
case 3120:
im.gainItem(1232002, 1);
break;
case 3121:
im.gainItem(1232004, 1);
break;
case 3122:
im.gainItem(1232008, 1);
break;
case 501://火炮手
im.gainItem(1532045, 1);
break;
case 530:
im.gainItem(1532049, 1);
break;
case 531:
im.gainItem(1532053, 1);
break;
case 532:
im.gainItem(1532057, 1);
break;
case 2500:
im.gainItem(1482066, 1);
im.gainItem(1353100, 1);
break;
case 2510:
im.gainItem(1482069, 1);
im.gainItem(1353101, 1);
break;
case 2511:
im.gainItem(1482072, 1);
im.gainItem(1353102, 1);
break;
case 2512:
im.gainItem(1482074, 1);
im.gainItem(1353103, 1);
break;
case 4100://剑豪 阿斗一转
im.gainItem(1142490, 1);
im.gainItem(1542049, 1);
break;
case 4110://剑豪 阿斗二转
im.gainItem(1142491, 1);
im.gainItem(1003555, 1);//护额
im.gainItem(1542050, 1);
break;
case 4111://剑豪 阿斗三转
im.gainItem(1142492, 1);
im.gainItem(1542054, 1);
im.gainItem(1003556, 1);//护额
break;
case 4112://剑豪 阿斗四转
im.gainItem(1142493, 1);
im.gainItem(1542056, 1);
im.gainItem(1003557, 1);//护额
break;
case 4200://阴阳师
im.gainItem(1142506, 1);
im.gainItem(1552000, 1);
im.gainItem(1003570, 1);//发带
break;
case 4210://阴阳师
im.gainItem(1142507, 1);
im.gainItem(1003571, 1);//发带
im.gainItem(1552002, 1);
break;
case 4211://阴阳师
im.gainItem(1142508, 1);
im.gainItem(1552005, 1);
im.gainItem(1003572, 1);//发呆
break;
case 4222://阴阳师
im.gainItem(1142509, 1);
im.gainItem(1552009, 1);
im.gainItem(1003573, 1);//护额
break;
}
}
/*
*
* <imgdir name="5620000">
<string name="name" value="双刀风暴 20 精通"/>
<string name="desc" value="便于“暗影双刀”职业在4转前都能顺利转职的特别卷轴。有100%的概率将#c双刀风暴#的最高等级提升到20级,且使用后#c技能等级直接提高1级#。\n职业:双刀客 \n条件:技能等级5以上 \n#c每个角色只能使用1次"/>
</imgdir>
<imgdir name="5620001">
<string name="name" value="暗影飞跃斩 20 精通"/>
<string name="desc" value="便于“暗影双刀”职业在4转前都能顺利转职的特别卷轴。有100%的概率将#c暗影飞跃斩#的最高等级提升到20级,且使用后#c技能等级直接提高1级#。\n职业:血刀 \n条件:技能等级5以上 \n#c每个角色只能使用1次"/>
</imgdir>
<imgdir name="5620002">
<string name="name" value="镜像分身 20 精通"/>
<string name="desc" value="便于“暗影双刀”职业在4转前都能顺利转职的特别卷轴。有100%的概率将#c镜像分身#的最高等级提升到20级,且使用后#c技能等级直接提高1级#。\n职业:血刀 \n条件:技能等级10以上 \n#c每个角色只能使用1次"/>
</imgdir>
<imgdir name="5620003">
<string name="name" value="影子闪避 20 精通"/>
<string name="desc" value="便于“暗影双刀”职业在4转前都能顺利转职的特别卷轴。有100%的概率将#c影子闪避#的最高等级提升到20级,且使用后#c技能等级直接提高1级#。\n职业:血刀 \n条件:技能等级10以上\n#c每个角色只能使用1次"/>
</imgdir>
*/