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socket.h
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socket.h
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#ifndef SOCKET_H
#define SOCKET_H
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <utils.h>
class TcpServer : public QTcpServer
{
Q_OBJECT
public:
explicit TcpServer(QObject *parent = nullptr);
protected:
void incomingConnection(qintptr socketDescriptor);
};
class Socket : public QObject
{
Q_OBJECT
public:
explicit Socket(QObject *parent = nullptr);
~Socket();
// void wirte(QString str, bool isCompress = true);
void write(QJsonObject json, QString message, Utils::Operation operation, bool isCompress = true);
// QString read(bool isCompress = true);
bool read(QJsonObject &json, QString &message, Utils::Operation &operation, bool isCompress = true);
protected:
bool isConnected = false;
QTcpSocket *tcpSocket = Q_NULLPTR;
};
class Server : public Socket
{
Q_OBJECT
public:
explicit Server(QObject *parent = nullptr);
~Server();
bool open(quint16 port);
void close();
private slots:
void newConnection();
void clientDisconnect();
void clientReadyRead();
private:
QTcpServer *tcpServer = Q_NULLPTR;
signals:
void clientNewConnectiton(QString str);
void clientConnectionClosed(QString str);
void receiveData();
};
class Client : public Socket
{
Q_OBJECT
public:
explicit Client(QObject *parent = nullptr);
~Client();
void connectServer(QString address, quint16 port);
void disConnectServer();
private slots:
void connected();
void disconnected();
void errorOccurred(QAbstractSocket::SocketError socketError);
void clientReadyRead();
private:
signals:
void connectSuccess(QString str);
void closeConnect(QString str);
void connectError(QString str);
void receiveData();
};
#endif // SOCKET_H