-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpov_writer.py
146 lines (135 loc) · 5.44 KB
/
pov_writer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
import os
def print_progressbar(progress, max_progress, bar_length=20):
progress = min(progress, max_progress)
percent = progress / max_progress
hashes = '#' * int(round(percent * bar_length))
spaces = ' ' * (bar_length - len(hashes))
print(f"\rProgress: [{hashes + spaces}] {percent*100:.2f}%", end='\r')
class PovWriter:
def __init__() -> None:
pass
@staticmethod
def write_init():
code = ""
code += "#include \"colors.inc\"\n"
code += "sky_sphere {\n"
code += " pigment {\n"
code += " gradient y\n"
code += " color_map {\n"
code += " [0, 1 color Gray50 color Gray80]\n"
code += " }\n"
code += " }\n"
code += "}\n"
return code
@staticmethod
def write_texture(pmx, folderpath, s):
texture_list = pmx.Textures
material_list = pmx.Materials
code = ""
for i in range(len(material_list)):
tex = os.path.join(folderpath, texture_list[material_list[i].TextureIndex])
ext_name = os.path.splitext(tex)[1][1:]
code += "#declare tex"+s+str(i)+" = texture {\n"
code += " uv_mapping\n"
code += " pigment {\n"
code += " image_map {\n"
code += f" {ext_name} \"{tex}\"\n"
code += " map_type 0\n"
code += " interpolate 2\n"
code += " }\n"
code += " }\n"
code += "}\n"
return code
@staticmethod
def write_camera(location, look_at):
code = ""
code += "camera {\n"
code += f" location <{location[0]}, {location[1]}, {location[2]}>\n"
code += f" look_at <{look_at[0]}, {look_at[1]}, {look_at[2]}>\n"
code += " right x*image_width/image_height\n"
code += "}\n"
return code
@staticmethod
def write_light(location, color):
code = ""
code += "light_source {\n"
code += f" <{location[0]}, {location[1]}, {location[2]}>\n"
code += f" color rgb <{color[0]}, {color[1]}, {color[2]}>\n"
code += "}\n"
return code
@staticmethod
def write_mesh(pmx,s):
pmxvertices = pmx.Vertices
faces = pmx.Faces
material_list = pmx.Materials
code = ""
face_count = 0
# for mat_index in range(1):
for mat_index in range(len(material_list)):
print_progressbar(face_count, len(faces))
mat = material_list[mat_index]
code += "#declare pmx"+s+str(mat_index)+" = mesh2 {\n"
code += " vertex_vectors {\n"
code += f" {mat.SurfaceCount},\n"
for i in range(int(mat.SurfaceCount/3)):
for j in range(3):
v = pmxvertices[faces[face_count+i][j]]
code += f" <{v.Position[0]}, {v.Position[1]}, {v.Position[2]}>,\n"
code += " }\n"
code += " normal_vectors {\n"
code += f" {mat.SurfaceCount},\n"
for i in range(int(mat.SurfaceCount/3)):
for j in range(3):
v = pmxvertices[faces[face_count+i][j]]
code += f" <{v.Normal[0]}, {v.Normal[1]}, {v.Normal[2]}>,\n"
code += " }\n"
code += " uv_vectors {\n"
code += f" {mat.SurfaceCount},\n"
for i in range(int(mat.SurfaceCount/3)):
for j in range(3):
v = pmxvertices[faces[face_count+i][j]]
code += f" <{v.UV[0]}, {1-v.UV[1]}>,\n"
code += " }\n"
code += " face_indices {\n"
code += f" {int(mat.SurfaceCount/3)},\n"
for i in range(int(mat.SurfaceCount/3)):
code += f" <{i*3}, {i*3+1}, {i*3+2}>,\n"
code += " }\n"
# code += " uv_mapping\n"
code += " texture {\n"
code += f" tex{s}{mat_index}\n"
code += " }\n"
code += "}\n"
face_count += int(mat.SurfaceCount/3)
code += "union {\n"
# for i in range(1):
for i in range(len(material_list)):
code += f" object {{ pmx{s}{i} }}\n"
code += "}\n"
# code = ""
# code += "mesh2 {\n"
# code += " vertex_vectors {\n"
# code += f" {len(pmxvertices)},\n"
# for v in pmxvertices:
# code += f" <{v.Position[0]}, {v.Position[1]}, {v.Position[2]}>,\n"
# code += " }\n"
# code += " normal_vectors {\n"
# code += f" {len(pmxvertices)},\n"
# for v in pmxvertices:
# code += f" <{v.Normal[0]}, {v.Normal[1]}, {v.Normal[2]}>,\n"
# code += " }\n"
# code += " uv_vectors {\n"
# code += f" {len(pmxvertices)},\n"
# for v in pmxvertices:
# code += f" <{v.UV[0]}, {v.UV[1]}>,\n"
# code += " }\n"
# code += " face_indices {\n"
# code += f" {len(faces)},\n"
# for f in faces:
# code += f" <{f[0]}, {f[1]}, {f[2]}>,\n"
# code += " }\n"
# # for i in range(len(texture_list)):
# # code += f" texture {{ tex{i} }}\n"
# code += " pigment { rgb <1, 1, 1> }\n"
# code += "}\n"
return code