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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "WordList",
"language": "GDScript",
"path": "res://Scripts/word_list.gd"
} ]
_global_script_class_icons={
"WordList": ""
}
[application]
config/name="KeySpace"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=256
window/size/height=384
window/size/test_width=512
window/size/test_height=768
window/stretch/mode="2d"
window/stretch/aspect="keep"
[layer_names]
2d_physics/layer_1="main"
2d_physics/layer_2="bullet"
2d_physics/layer_3="enemy"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"