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delta nuts in yo face

This is just a parameter dump of all the things that need to be set in UndertaleModTool that can't be imported

Castle town Castle

room_dw_castle_area_2_transformed

  • Make a new asset layer with a depth of 500401. On that layer, place bg_darkcastle_transformed, and put it at position (408, -40)

room_dw_castle_dungeon

  • Create asset layer with depth 500199. All sprites on this layer will have a scale of (2, 2)
  • Place spr_hamsterwheel with scale at (960, -40).
  • Place spr_hamsterbottle at (1454, 0)

room_dw_ralsei_castle_1f

  • Delete layer TILES
  • Create Background layer with depth 1000000, copy properties of background layer from room_krisroom, set sprite to room_dw_ralsei_castle_1f_bg

Sprite origins and margins

Kris (Stanley) sprites

  • Margin Left/Right: 6/24
  • Origin X: 6

Sprites affected (including ch1 versions):

  • spr_krisd_dark
  • spr_krisl_dark
  • spr_krisr_dark
  • spr_krisu_dark
  • spr_krisd_bright
  • spr_krisl_bright
  • spr_krisr_bright
  • spr_krisu_bright
  • spr_krisd_slide

Kris (Stanley) _heart sprites

  • Margin Left/Right: 7/25
  • Origin X: 7

Sprites affected (including ch1 versions):

  • spr_krisd_heart
  • spr_krisl_heart
  • spr_krisr_heart
  • spr_krisu_heart
  • spr_krisd_slide_heart

Nubert

  • Origin X: 6

Sprites affected:

  • spr_npc_nubert_screen

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