This is just a parameter dump of all the things that need to be set in UndertaleModTool that can't be imported
- Make a new asset layer with a depth of 500401. On that layer, place bg_darkcastle_transformed, and put it at position (408, -40)
- Create asset layer with depth 500199. All sprites on this layer will have a scale of (2, 2)
- Place spr_hamsterwheel with scale at (960, -40).
- Place spr_hamsterbottle at (1454, 0)
- Delete layer TILES
- Create Background layer with depth 1000000, copy properties of background layer from room_krisroom, set sprite to room_dw_ralsei_castle_1f_bg
- Margin Left/Right: 6/24
- Origin X: 6
- spr_krisd_dark
- spr_krisl_dark
- spr_krisr_dark
- spr_krisu_dark
- spr_krisd_bright
- spr_krisl_bright
- spr_krisr_bright
- spr_krisu_bright
- spr_krisd_slide
- Margin Left/Right: 7/25
- Origin X: 7
- spr_krisd_heart
- spr_krisl_heart
- spr_krisr_heart
- spr_krisu_heart
- spr_krisd_slide_heart
- Origin X: 6
- spr_npc_nubert_screen