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TypeScript-based mdl/mdx (Warcraft 3 model formats) converter/renderer

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war3-model

TypeScript-based mdl/mdx (Warcraft 3 model formats) converter/renderer

Demo

Usage

npm i war3-model --save

MDL parsing/generation

import { parseMDL, generateMDL } from 'war3-model';

let model = parseMDL('...');
let mdl = generateMDL(model);
console.log(mdl);

BLP => PNG node.js cli converter

import * as fs from 'fs';
import { PNG } from 'pngjs';
import { decodeBLP, getBLPImageData } from 'war3-model';

let blp = decode(new Uint8Array(fs.readFileSync(process.argv[2])).buffer);
let imageData = getImageData(blp, 0);
let png = new PNG({width: blp.width, height: blp.height, inputHasAlpha: true});

png.data = Buffer.from(imageData.data.buffer);

fs.writeFileSync('out.png', PNG.sync.write(png));

Is it good enough?

100% of both old classic Warcraft 3 and Reforged models can be parsed.

After conversion mdx binary file -> in-memory structure -> mdx binary file ~99.7% (7908/7927) of them would be byte-to-byte identical (19 of them contains unused data).

Reforged format is supported

New versions 900 and 1000 are supported in parsers, generators and viewer.

MDL/MDX support

  • All standart features like Sequences, Bones, Cameras, etc
  • Multiple texture chunks (mdx only)
  • Multiple sequences/nodes with the same name (not quite sure is it feature or not, but War3 actually contains such models)
  • SoundTrack not supported
  • Reforged data

Renderer support

  • Standart geometry/animation
  • Custom team color setting
  • ReplaceableId 1/2
  • Global sequences
  • Alpha blending and multiple layers
  • TextureAnimation
  • Billboarded/BillboardedLockXYZ, w/o DontInherit/CameraAnchored
  • RibbonEmitter (w/o Gravity and TextureSlot/Color animation)
  • ParticleEmitter2 (with Tail/Head/Both/Squirt(?))
  • Reforged PBR lightning (orm textures, specular, normal mapping, etc)
  • No Light nodes support (Light, Unshaded, etc)
  • No render priority support (PriorityPlane and others)
  • BLP / DDS are supported

BLP support

  • BLP1 only (not BLP0 and BLP2 support)
  • Decoder only, no encoder
  • Direct & jpeg data
  • Variable alpha (8/4/1/0 bit, but tested only 8/0)
  • API for getting all mipmap level's data

DDS support

  • dxt1, dxt3, dxt5, ati2 (also known as bc5)

Thanks

  • Magos (MDX specification, War3 Model Editor app/source)
  • GhostWolf (aka flowtsohg) (MDX specification, BLP decoder code)
  • Алексей (MdlVis app/source)
  • Dr Super Good (BLP specification)

Licence

MIT Licence

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TypeScript-based mdl/mdx (Warcraft 3 model formats) converter/renderer

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