5.0.138
💝 Improvements
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Update all dark themes and rework the light theme entirely to have a modern look and feel.
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Improve/fix the drag'n'drop to allow again horizontal movements to quickly move an event.
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Add mass and moment of inertia expressions for the Physics behavior.
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Suggest all expression types in autocompletions of expressions
- Also automatically convert number expressions to text (using ToString()) when needed.
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Add WebManifest to exported web games (Thanks @arthuro555!)
- This allows a game hosted on a website to have a proper icon and orientation when a shortcut to it is added to the home screen on Android or iOS.
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No longer count pauses (when the tab is hidden) for the players session duration statistics
If you missed it, the asset store has been improved in the last few versions. A big thank you to everyone in the community that gave a bit of their time to take part into some user research chats and explained their experience with GDevelop and the asset store: Doomsday, HelperMuzan, Melon, Breed, TheBeeDev, ArticMan, Hussinali121, dmendz, teo, jumpingj, Jurfix, THEspectre, Crimson Dan x (Kurimuzondan), VegeTato, Entropy.
⚙️ Extensions, 🎨 assets and 🕹 examples
- [BoidsMovement] Add an extension to simulates flocks movement (thanks @planktonfun!)
- [PixelPerfectMovement] Fix: top-down characters moving on a grid no longer go side way after colliding with an obstacle.
- [CursorMovement] Fix conditions were always returning true when called a 2nd time.
- Add a new pack: Pixel Platformer by Wishforge Games (packaged by @Entr0py404)
- Removed the "simple checkpoints" custom extension from the Platformer example.
- Add an example to show how to simulate a flock movement with the "Boids movement" extension (thanks @planktonfun!)
- [TopDownGridMovement] Add obstacles.
- Add "The Conviction of Gun Dude Mobile".
A mobile version of the desktop game of the same name, with dual joysticks to be played on a touchscreen and an adapted difficulty! - Fire Bullet extension can now shoot multiple bullets at once
- Add the ability to shoot multiple bullets at once
- Cooldown: Time between shots (seconds)
- Bullet Quantity: Number of bullets shot at once
- Firing Arc: Range of angles that bullets will shoot. Bullets are evenly spread within this range.
- Angle Variance: Each bullet angle will be randomized in this range (degrees)
- Add expressions for new settings
- Rotate bullet is now a parameter (enabled by default)
- Changed rotate bullet from a parameter to a property
- Add paid packs by Andre Holtz
- Cleaning and fixes for the platformer example
- Replaced custom "simple smooth camera" extension with official "smooth camera" extension
- Removed the "player start" object
- Changed the first checkpoint spawn to be where the player object is at beginning of scene
- Fixed the broken climb animation
🐛 Bug fixes
- Fix the physics engine contacts/collisions between objects not detected when they happened shortly between frames.
- Fix clicks on checkboxes that are far from the label on the same line in the editor.
- Fix asset thumbnail sometimes having a wrong size when navigating the Asset store.
- Fix category of "Error of last save attempt" leaderboard expression.