Skip to content

Modded AssetStudio for HoYo Games.

License

Notifications You must be signed in to change notification settings

A-SunsetMkt-Forks/HoYoStudio

This branch is 116 commits ahead of, 20 commits behind Perfare/AssetStudio:master.

Folders and files

NameName
Last commit message
Last commit date

Latest commit

aa4cbd3 · Aug 15, 2022
Aug 15, 2022
Aug 15, 2022
Aug 15, 2022
Jan 13, 2022
Aug 15, 2022
Aug 15, 2022
Aug 15, 2022
Aug 15, 2021
Aug 15, 2022
Oct 30, 2015
Aug 15, 2022
Aug 15, 2022
Mar 27, 2020
Aug 15, 2022

Repository files navigation

Future of the Project

Thank you all for your opinions and feedback, according to the majority, option 1 will be implemented.

image


HoYoStudio

Check out the original AssetStudio project for more information.

This is the release of HoYoStudio, Modded AssetStudio that should work on:

- Genshin Impact.
- Honkai Impact 3rd.
- Honkai: Star Rail.
- Zenless Zero Zone.
- Tears of Themis.

Note: Requires Internet connection to fetch asset_index jsons.


Some features are:

- Change selected Game by using "Option -> Specify Game".
- Integration with "Radioegor146" repo to load asset_index through "Options -> Specify AI version".
- Exportable Assets (not all of them) with XOR/JSON support for "MiHoYoBinData"
- Togglable debug console.
- Container/filename recovery for Assets.
- Build Asset List of assets inside game files.
- Build CABMap/AssetMap through CLI.
- Integrated CLI Into the main executable, allowing for GUI/CLI while having a single exe.

How to use:

1. Build BLK Map (Misc. -> Build BLKMap).
2. Load BLK files.

CLI Version:

AssetStudioGUI 0.16.60
Copyright c Perfare 2018-2022

  -v, --verbose           Show log messages.

  -t, --type              Specify unity type(s).

  -f, --filter            Specify regex filter(s).

  -g, --game              Specify Game.

  -m, --map               Build CABMap/AssetMap.

  --help                  Display this help screen.

  --version               Display version information.

  input_path (pos. 0)     Required. Input file/folder.

  output_path (pos. 1)    Required. Output folder.

NOTES:

- in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets.
- in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets.

Looking forward for feedback for issues/bugs to fix and update.


Special Thank to:

About

Modded AssetStudio for HoYo Games.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 79.2%
  • C++ 18.1%
  • C 2.7%