what is it this is fork of nanogui modified for WASM and GLES (nanovg and nanogui source files modified)
live demo link
$ git clone https://github.com/libigl/eigen.git ext/eigen
$ make
Problems
- WARNING I found problem with lambda in WASM, I think it work same way like in Java, in Java "local variables referenced from a lambda expression must be final or effectively final", I mean using any setCallback method you need make all variables Global (include object that call setCallback) or you can not call "callback" from other classes/functions (outside of creation function)
- std::thread (pthread) support in wasm disabled check this
- asserts in wasm does not fit C asserts
- glGetError() has too much errors, better skip checking
- exceptions to build with -s DISABLE_EXCEPTION_CATCHING=0
pthread nanogui can be builded in wasm with pthreads -s USE_PTHREADS=2 -s PTHREAD_POOL_SIZE=10 need to remove while(true) loop from threads (common.cpp line 79) building with pthread give you (much)less FPS and 100% processor usage, to launch it you need use old browser like firefox 57